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[Return
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Gauntlet:
- Range: Melee 50 units
- Rate of Fire: 0.4 seconds
- Damage: 50
- Knockback: 50
- Ammotype: None Required
- Special: Starting Inventory
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The gauntlet
is a close range melee weapon that is available immediately
upon spawning, no ammo is required.
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Shotgun:
- Spread: 1000 units per second
- Rate of Fire: 0.7 seconds
- Damage: 6 x 12 pellets (72 dmg)
- Knockback: 8 x 12 pellets (96)
- Ammotype: Shells
- Max Ammo: 60
- Special: Starting Inventory
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The ‘starter
shotgun’ is a single barreled shotgun that provides
low damage but a fast firing rate with a uniform circular
spread. It is a last resort weapon given to the player upon
spawning to allow them to defend themselves until they have
geared up. The shotgun uses the ‘shells’ ammotype.
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SuperShotgun:
- Spread: 1000 units per second
- Rate of Fire: 1.0 seconds
- Damage: 6 x 24 pellets (144 dmg)
- Knockback: 8 x 24 pellets (192)
- Ammotype: Shells
- Max Ammo: 60 (30 Shots)
- Special: Double Barrel Spread
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The supershotgun
is a double barreled pickup shotgun that provides a large
amount of damage at close ranges. The shotgun has a uniform
‘double circle’ spread that loses its effectiveness
over long distances. The supershotgun uses the ‘shells’
ammotype, requiring two shells per firing action.
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Hyperblaster:
- Speed: 1950 units per second
- Rate of Fire: 0.07 seconds
- Damage: 15
- Knockback: 14
- Splash Damage: 10
- Knockback: 10
- Ammotype: Cells
- Max Ammo: 300
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The hyperblaster
is high rate of fire projectile weapon with splash damage.
Its high rate of fire makes the weapon useful at both medium
and long range. The hyperblaster uses the ‘battery cells’
ammotype.
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Grenade Launcher:
- Spread: 768 units per second
- Rate of Fire: 0.6 seconds
- Damage: 90
- Knockback: 14
- Splash Damage:90
- Knockback: 128
- Ammotype: Grenades
- Max Ammo: 50
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The grenade
launcher is an explosive projectile weapon that allows for
hitting places out of line of sight as well as delayed explosions
behind a moving player. The grenade launcher uses the ‘grenades’
ammotype.
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Nailgun:
- Speed: 6400 units per second
- Rate of Fire: 0.08 seconds
- Damage: 10
- Knockback: 8
- Ammotype: Nails
- Max Ammo: 300
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The nailgun
is a high rate of fire projectile weapon with splash damage.
Unlike the hyperblaster, the nailgun posses a spread making
it less accurate but more useful at covering entrances from
a distance. The nailgun uses the ‘nails’ ammotype.
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Rocket Launcher:
- Spread: 1024 units per second
- Rate of Fire: 0.8 seconds
- Damage: 100
- Knockback: 110
- Ammotype: Rockets
- Max Ammo: 40
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The rocket
launcher is a low rate of fire, high damage projectile with
splash damage. The rocket launcher uses the ‘rockets’
ammotype. |
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Railgun:
- Rate of Fire: 1.5 seconds
- Damage: 100
- Knockback: 128
- Ammotype: Slugs
- Max Ammo: 30
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The railgun
is a low rate of fire, high damage hitscale weapon. The railgun
uses the ‘slugs’ ammotype. |
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Lightninggun:
- Range: 768 units
- Rate of Fire: 0.05 seconds
- Damage: 10
- Knockback: 6
- Ammotype: Cells
- Max Ammo: 300
- Special: Discharges in Water.
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The lightning
gun is a high rate of fire, low damage per cell hitscan weapon
highly effective at close to mid range. The lightning gun
also by nature, discharges its ammo if fired while in water,
causing a damage to the attacker and players surrounding them.
The more ammo in the gun, the more electricity discharges
into the water causing more damage. The lightninggun uses
the ‘battery cells’ ammotype. |
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Grappling Hook:
- Speed: 1500 units per second
- Rate of Fire: 0.4 seconds
- Damage on Impact: 8
- Damage Over Time: 2hp every 0.25 seconds
- Knockback: -100
- Ammotype: None Required
- Special: Starting Inventory
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The grapple
is both an on-hand utility tool and a weapon. This tool is
given to all players upon spawning and can both damage and
PULL another player towards them. The grapple can be fire
very rapidly and allows for access to high and / or out of
reach areas. You cannot fire the grapple while holding another
weapon. The grapple does not require any ammo.
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