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Gauntlet:

  • Range: Melee 50 units
  • Rate of Fire: 0.4 seconds
  • Damage: 50
  • Knockback: 50
  • Ammotype: None Required
  • Special: Starting Inventory
  The gauntlet is a close range melee weapon that is available immediately upon spawning, no ammo is required.
 

Shotgun:

  • Spread: 1000 units per second
  • Rate of Fire: 0.7 seconds
  • Damage: 6 x 12 pellets (72 dmg)
  • Knockback: 8 x 12 pellets (96)
  • Ammotype: Shells
  • Max Ammo: 60
  • Special: Starting Inventory
The ‘starter shotgun’ is a single barreled shotgun that provides low damage but a fast firing rate with a uniform circular spread. It is a last resort weapon given to the player upon spawning to allow them to defend themselves until they have geared up. The shotgun uses the ‘shells’ ammotype.
 

SuperShotgun:

  • Spread: 1000 units per second
  • Rate of Fire: 1.0 seconds
  • Damage: 6 x 24 pellets (144 dmg)
  • Knockback: 8 x 24 pellets (192)
  • Ammotype: Shells
  • Max Ammo: 60 (30 Shots)
  • Special: Double Barrel Spread
  The supershotgun is a double barreled pickup shotgun that provides a large amount of damage at close ranges. The shotgun has a uniform ‘double circle’ spread that loses its effectiveness over long distances. The supershotgun uses the ‘shells’ ammotype, requiring two shells per firing action.

 

 

Hyperblaster:

  • Speed: 1950 units per second
  • Rate of Fire: 0.07 seconds
  • Damage: 15
  • Knockback: 14
  • Splash Damage: 10
  • Knockback: 10
  • Ammotype: Cells
  • Max Ammo: 300
  The hyperblaster is high rate of fire projectile weapon with splash damage. Its high rate of fire makes the weapon useful at both medium and long range. The hyperblaster uses the ‘battery cells’ ammotype.
 

Grenade Launcher:

  • Spread: 768 units per second
  • Rate of Fire: 0.6 seconds
  • Damage: 90
  • Knockback: 14
  • Splash Damage:90
  • Knockback: 128
  • Ammotype: Grenades
  • Max Ammo: 50
  The grenade launcher is an explosive projectile weapon that allows for hitting places out of line of sight as well as delayed explosions behind a moving player. The grenade launcher uses the ‘grenades’ ammotype.
 

Nailgun:

  • Speed: 6400 units per second
  • Rate of Fire: 0.08 seconds
  • Damage: 10
  • Knockback: 8
  • Ammotype: Nails
  • Max Ammo: 300
  The nailgun is a high rate of fire projectile weapon with splash damage. Unlike the hyperblaster, the nailgun posses a spread making it less accurate but more useful at covering entrances from a distance. The nailgun uses the ‘nails’ ammotype.
 

Rocket Launcher:

  • Spread: 1024 units per second
  • Rate of Fire: 0.8 seconds
  • Damage: 100
  • Knockback: 110
  • Ammotype: Rockets
  • Max Ammo: 40

  The rocket launcher is a low rate of fire, high damage projectile with splash damage. The rocket launcher uses the ‘rockets’ ammotype.
 

Railgun:

  • Rate of Fire: 1.5 seconds
  • Damage: 100
  • Knockback: 128
  • Ammotype: Slugs
  • Max Ammo: 30
  The railgun is a low rate of fire, high damage hitscale weapon. The railgun uses the ‘slugs’ ammotype.
 

Lightninggun:

  • Range: 768 units
  • Rate of Fire: 0.05 seconds
  • Damage: 10
  • Knockback: 6
  • Ammotype: Cells
  • Max Ammo: 300
  • Special: Discharges in Water.
  The lightning gun is a high rate of fire, low damage per cell hitscan weapon highly effective at close to mid range. The lightning gun also by nature, discharges its ammo if fired while in water, causing a damage to the attacker and players surrounding them. The more ammo in the gun, the more electricity discharges into the water causing more damage. The lightninggun uses the ‘battery cells’ ammotype.
 

Grappling Hook:

  • Speed: 1500 units per second
  • Rate of Fire: 0.4 seconds
  • Damage on Impact: 8
  • Damage Over Time: 2hp every 0.25 seconds
  • Knockback: -100
  • Ammotype: None Required
  • Special: Starting Inventory
  The grapple is both an on-hand utility tool and a weapon. This tool is given to all players upon spawning and can both damage and PULL another player towards them. The grapple can be fire very rapidly and allows for access to high and / or out of reach areas. You cannot fire the grapple while holding another weapon. The grapple does not require any ammo.