To start your server, choose the way you already know from Quake 3:Arena. In the main menu choose 'multiplayer' and then 'create'. You see the map-selection screen. Here you can choose the map you want to play on and below that the gamemode you desire.
The gamemode TSW:War is the usual one against all others. The last party that has any surviving units or buildings wins the match.
TSW:Mission requires you to fullfill special objectives in order to win the match. These objectives may include the protection of a certain building, the defense of a certain area for a given period of time, the elimination of all enemies. Missions contain also AI-driven-scripts that allow you to play TSW in a single-player-mode, without any other human clients. If you are done, press 'next'.
If you have choosen TSW:War, you'll reach this screen.
The
lines 1 to 5 show you possible player-settings that are explained in the following. These settings allow you to define how many clients will be allowed to play and you may even specify special clients by their IP-adresses.
Each client-line consists of three fields. The type of client that is playing, the IP he's playing from and the team he'll be playing in. The possible client types are none (...), open for any client that connects (Open) and reserved for a special client (Human). The IP field can hold either a reserved word an IP-adress that can be specified by the server-admin, by clicking on the field. The team field can hold five values, team choosen in the lounge (-lounge-) and pre-defined position in a certain team (Red, Blue, Green, Yellow).
1 : In the first line the client-slot is reserved for the client that is playing on the server as this one is a listen-server. This is indicated by the 'localhost'. The player will join the red team.
If you are playing on a listen-server, you cannot change this field. If the server is a dedicated server, the first line can be edited like any other line. You don't need to specify the first line as 'Human' with 'localhost'. Leaving it 'Open' works as well, but it might happen that the client playing on the server then won't get a chance to join a team and has to spectate the game. Read more on this at
Joining and Preparing.
2 : The second line shows the general line for a specified client. Only the client whose IP is '196.0.0.1' is allowed to play at that slot, and he has to play at the blue team. The game won't start before this client has joined the game.
3 : In Line #3, the settings are still to set, clicking on the empty field opens a dialogue to enter a special IP-adress, the team-field is set to Lounge. The client may choose his team on his own.
4 : A totally open slot can be seen in line 4. Any client may join and this client will have then free choice where he wants to play.
5 : Closed slots look like in line 5. Clicking on the '...' will 'Open' the slots, clicking on 'Open' will set them to 'Human'.
So the current settings will feature 4 playing clients, where one is the server-admin, one comes from '196.0.0.1', one has still to be specified and one client can come from anywhere.
The
lines at number 6 are the options that define how the server and the game are operated.
Time Limit defines how long a battle will last in minutes. Setting it to '-1' will make the match last until one side is victorious. The Frag Limit setting has been removed.
Warmup Time sets the countdown for the lounge in minutes. '0' disables that countdown. If that time is up the match will start, even if not all players have joined the match. Read more on this at
Joining and Preparing.
Max Units is the most important setting here. It tell how many units can be in your match. Settings this value to high will cause the game to crash due to memory problems. '40' works very well on a 128MB system.
Friendly Fire tell if your units can hurt each other. You decide what you want.
Pure Server avoids hacking as if the server is a pure one, only clients with exactly the same pk3-files in their TSW-directory may join the game.
Dedicated defines if you want to play on the machine that runs the server or not. You will receive an extreme performance boost when you play TSW on a dedicated server.
Hostname is the name that is displayed when other users are searching for active servers on the net. Your Hostname will always start with 'TSW:'.
The current version of TSW has still problems to be run on a dedicated server. The problems will occur at a level-reload or map-change. You may use a dedicated server, if you can re-configure it after each level, but avoid using it without supervising!