Hull
    name = "SH_GUARD_ACIREMA_BODY"
    description = "SH_GUARD_ACIREMA_BODY_DESC"
    speed = 120
    fuel = 0
    NoDefaultFuelEffect
    stealth = 5
    structure = 15
    slots = [
        Slot type = External position = (0.30, 0.20)
        Slot type = Internal position = (0.25, 0.45)
        Slot type = External position = (0.45, 0.40)
        Slot type = External position = (0.55, 0.47)
        Slot type = External position = (0.65, 0.55)
    ]
    buildcost = 1
    buildtime = 2
    Unproducible
    tags = [ "UNOWNED_FRIENDLY" "PEDIA_HULL_MONSTER_GUARD" ]
    location = All
    effectsgroups = [
        [[MONSTER_SHIELD_REGENERATION]]
        [[UNOWNED_OWNED_VISION_BONUS(MODERATE,40,30)]]
        EffectsGroup
            scope = Source
            effects = [
                SetMaxCapacity      partname = "SR_ARC_DISRUPTOR" value = Value + ( 2 * [[SHIP_WEAPON_DAMAGE_FACTOR]] )
                SetCapacity         partname = "SR_ARC_DISRUPTOR" value = Value + ( 2 * [[SHIP_WEAPON_DAMAGE_FACTOR]] )
                SetMaxSecondaryStat partname = "SR_ARC_DISRUPTOR" value = Value + 1
                SetSecondaryStat    partname = "SR_ARC_DISRUPTOR" value = Value + 1
                SetMaxDamage partname = "SR_WEAPON_3_1" value = Value + ( 3 * [[SHIP_WEAPON_DAMAGE_FACTOR]] )
                SetDamage partname = "SR_WEAPON_3_1" value = Value + ( 3 * [[SHIP_WEAPON_DAMAGE_FACTOR]] )
            ]

        EffectsGroup
            scope = And [
                Object id = Source.FleetID
                Fleet
            ]
            effects = SetObstructive

    ]
    icon = ""
    graphic = "hulls_design/energy_frigate_hull.png"

#include "monster.macros"

#include "../ship_hulls.macros"
#include "/scripting/macros/misc.macros"
