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# Megaglest Data          #
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Factions:
=========

Magic:
Copyright 2001-2011 (c) The Glest Team (<http://glest.org>)
Partial Copyright 2010-2011 (c) The MegaGlest Team (<http://megaglest.org>)
The MegaGlest team has made minor modifications to the original data.

Tech: 
Copyright 2001-2011 (c) The Glest Team (<http://glest.org>) 
Partial Copyright 2010-2011 (c) The MegaGlest Team (<http://megaglest.org>)
The MegaGlest team has made minor modifications to the original data.

Indians:
Copyright 2007-2011 (c) Titus Tscharntke and Philipp Tscharntke 
(<http://www.titusgames.de>)
Titus Tscharntke is AKA titi.
This faction uses some models contained in Glest as created by the Glest Team.

Norsemen:
Copyright 2008-2011 (c) Titus Tscharntke, Raphael Schröder and Philipp 
Tscharntke (<http://www.titusgames.de>)
Titus Tscharntke is AKA titi.
Raphael Schröder is AKA weedkiller.
This faction uses some models contained in Glest as created by the Glest Team.

Egyptians:
Copyright 2010-2011 (c) Titus Tscharntke (<http://www.titusgames.de>)      
Titus Tscharntke is AKA titi.

Persians:
Copyright 2010-2011 (c) Titus Tscharntke and Philipp Tscharntke
(<http://www.titusgames.de>)
Titus Tscharntke is AKA titi.
This faction uses some models contained in Glest as created by the Glest Team.

Romans:
Copyright 2010-2011 (c) Jacob Vejvoda (<http://www.soft-haus.com/jacob/blog>)
Jacob Vejvoda is AKA ElimNator. 
The Romans faction uses music tracks from Mattias Westlund's album 
"Chronicles III" - http://www.jamendo.com/en/artist/Mattias_Westlund


Tilesets:
=========
Autumn         by Titus Tscharntke(titi)
Birch Forest   by Titus Tscharntke(titi)
Desert2        by Idanwin and Titus Tscharntke(titi)
Desert4        by Titus Tscharntke(titi)
Evergreen      by Titus Tscharntke(titi)
Fernland       by Titus Tscharntke(titi)
Hell           by Titus Tscharntke(titi)
Jungle         by Titus Tscharntke(titi) & Philipp Tscharntke
Karningul      by Trappin( with help from Omega) based on original imladris by GameBoy
Meadow         by Trappin ( with water from madelf )
Mediterran     by Titus Tscharntke(titi)
Pine Peat      by Trappin modified by Titus Tscharntke(titi). Uses some ground textures from Rhyzom and some models from wciow.
Pine Rock      by Titus Tscharntke(titi)
Scrubland      by MadElf (improved a bit by titi)
Spring         by Philipp Tscharntke
Winter         by Titus Tscharntke(titi)


Maps:
=====
 2rivers                     by Titus Tscharntke(titi)
 4hills8kings                by Titus Tscharntke(titi)
 4kingdoms8kings             by Eliminator ( little changes by titi )
 6isle                       by Titus Tscharntke(titi)
 6player                     by atze
 ally_resists                by Trappin tweaked by ultifd
 another_riverside           by atze
 around_the_lake.mgm         by Philipp Tscharntke
 base_it                     by atze
 beat_the_enemy              by Philipp Tscharntke
 cauldron                    by Wciow
 center_castle               by Titus Tscharntke(titi)
 clinch                      by atze
 conflict                    by ttsmj
 conflict6xtreed             by Eliminator (based on 'conflict')
 confrontation               by atze (based on 'conflict')
 coop4_ally_resist           by Trappin
 domination_isles            by mapmaker(from the glest forum)
 eight_gradient              by Trappin
 end_times                   original by omega modified by Trappin
 fight_4_your_golden_right   by atze
 five_on_three               by Tiger
 forest_divide               by felipeludo2011 / mod Trappin
 four_free                   by atze
 fracture                    by wciow
 grandezza                   by atze
 hells_clam                  by Titus Tscharntke(titi)
 highlands                   by Titus Tscharntke(titi)
 hills                       by Titus Tscharntke(titi)
 intermezzo                  by atze
 kaleidoscope                by Titus Tscharntke(titi)
 lakesway                    by atze
 land_of_plenty2             by Eliminator ( little changes by titi )
 lau_lagoon                  by Trappin
 loggerheads                 by atze
 megakill3vs1                by Enno Tscharntke
 no_masters                  by atze
 one_king_fairplay           by Titus Tscharntke(titi)
 one_king_rules_them_all     by Uncle
 one_on_one                  by original glest team
 orlog                       by atze
 over_the_bridge.mgm         by atze
 overgrown_city              by mapmaker and Titus Tscharntke(titi)
 paraiso_br                  by carla
 pentagon                    by cavavin
 pot_hole                    original by glest team, improved by Trappin
 ragor                       by Titus Tscharntke(titi)
 redoubt                     by Trappin
 renkontre                   by atze
 river_raid2                 by James McCulloch(silnarm)
 showdown_3way               by atze
 simple_river_8_player       by atze
 stone_and_wood              by Enno Tscharntke
 straight_battle             by Titus Tscharntke(titi)
 swamp_of_hope               by atze
 team_island                 by Titus Tscharntke(titi)
 team_island4                by Titus Tscharntke(titi)
 teamplay                    by Titus Tscharntke(titi)
 three_bridges               by atze
 tour_de_force               by atze
 tropical4v4                 by Titus Tscharntke(titi)
 tropical_arena              by mapmaker(from the glest forum)
 tt_goldrush_v2              by Titus Tscharntke(titi)
 unforgotten                 by atze
 wadi_nefud2                 by Trappin
 waterworld                  by Titus Tscharntke(titi)



Scenarios:
==========
m4_amazones          by Titus Tscharntke(titi)
m4_amazones_light    by Titus Tscharntke(titi)
m4_beehive_castle    by Titus Tscharntke(titi)
m4_indian_attack     by Titus Tscharntke(titi)
m4_kill_the_magic    by Titus Tscharntke(titi)
m4_magic_can_do_it   by Titus Tscharntke(titi)
m4_my_island         by Titus Tscharntke(titi)
m4_norsemen_attack   by Titus Tscharntke(titi)
m4_persian_conflict  by Philipp Tscharntke
m4_waterworld        by Titus Tscharntke(titi)
m4_waterworld_light  by Titus Tscharntke(titi)

Tutorials:
==========
basic_tutorial2      by Philipp Tscharntke

Translations:
=============
Albanian             by Alket Rexhep Rexhepi
Catalan              by Miguel Verdú
Chinese              by James
Czech                by Uncle
Danish               by Frederick "Coldfusionstorm" Angelo
Dutch                by joepie91
French               by Cygal + Davidou based on the work of many others
Gaelic               by GunChleoc
German               by Eduard Dopler based on the work of many others
Greek                by Billy Toulas
Italian              by Marco "Pizza90" Gori
Japanese             by Hagekura
Polish               by Krzysztof Gurbała
Portuguese           by VictorJ based on the work of many others
Russian              by Zhook based on the work of many others
Spanish              by Davidou based on the work of many others
Ukrainian            by Dmitry Nikitin

Credits go to:
==============
Titus Tscharntke(titi) - Lead developer and creator of the new Mega-Glest project (http://www.titusgames.de)
Mark Vejvoda(SoftCoder) - Developer of the new Mega-Glest project (http://www.soft-haus.com)

The original glest team who made all this possible!!!

Aminos for the indians and persian background music !!
Margaras for the egypt background music!!
manolo camp for the background music(norsemen)!!
http://www.burningwell.org who have nice free (public domain) textures!
Gameboy for the norsemen icons
Weedkiller who created the spearman model of the indians, and the princess and swordman model of the persian faction
My family, some friends and neighbors for the unit voices.
ZaggyDad for some help with textures/models (norsemen) and for the persian elephant model.
Baida for the axe_thrower model (norsemen)
Elimnator (from http://www.soundbible.com) for the autumn day sound
Elimnator (from http://www.soundbible.com) for the autumn night sound
Elimnator (from http://www.soundbible.com) for the  desert day sound
Cacatoes (from http://forum.freegamedev.net/) for a nice rock texture photo used in autumn tileset.
dobroide (from http://forum.freegamedev.net/) for spring ambiente daytime background sounds

Important:
==========
!! For all stuff which was found on suspicious websites like freesounds ( suspicious regarding licenses ) and so on, 
 a special permission was granted by the orginial authors to publish all stuff used with the cc-by-sa unported license !!!

License:
========
All files are released under the Terms of the Creative Commons
Attribution-ShareAlike 3.0 Unported license which is included in this distribution in the following file:
  cc-by-sa-3.0-unported.txt
