<marathon>

  <!-- hand-built items -->
  <scenario name="Marathon" id="Marathon" />

  <stringset index="129">
    <string index="0">Shapes.shps</string>
    <string index="2">Sounds.sndz</string>
    <string index="4">Marathon Preferences</string>
    <string index="5">Map.scen</string>
    <string index="9">Physics.phys</string>
  </stringset>

  <sounds
      terminal_logon="2230"
      terminal_logoff="-1"
      terminal_page="2232"
      teleport_in="2010"
      teleport_out="2020"
      got_powerup="1160"
      got_item="1170"
      crunched="2310"
      exploding="-1"
      breathing="-1"
      oxygen_warning="20200"
      adjust_volume="2000"
      button_success="2232"
      button_failure="1220"
      button_inoperative="20180"
      ogl_reset="1240"
      center_button="1240">
    <dialog index="0" sound="2330"/>
    <dialog index="1" sound="20140"/>
    <dialog index="2" sound="4040"/>
    <dialog index="3" sound="2270"/>
    <dialog index="4" sound="1180"/>
    <dialog index="5" sound="2232"/>
    <dialog index="6" sound="2232"/>
    <dialog index="7" sound="1220"/>
    <dialog index="8" sound="1390"/>
  </sounds>

  <motion_sensor>
    <assign monster="0" type="0"/> <!-- Player -->
    <assign monster="1" type="0"/> <!-- Bad Bob -->
    <assign monster="2" type="1"/> <!-- Pfhor Fighter Minor -->
    <assign monster="3" type="1"/> <!-- Pfhor Fighter Major -->
    <assign monster="4" type="1"/> <!-- Pfhor Fighter Projectile Minor -->
    <assign monster="5" type="1"/> <!-- Pfhor Fighter Projectile Major -->
    <assign monster="6" type="0"/> <!-- Bob Crew -->
    <assign monster="7" type="0"/> <!-- Bob Science -->
    <assign monster="8" type="0"/> <!-- Bob Security -->
    <assign monster="9" type="0"/> <!-- Bob Engineering -->
    <assign monster="12" type="1"/> <!-- Enforcer Minor -->
    <assign monster="13" type="1"/> <!-- Enforcer Major -->
    <assign monster="14" type="1"/> <!-- S'pht Minor -->
    <assign monster="15" type="1"/> <!-- S'pht Major -->
    <assign monster="16" type="1"/> <!-- S'pht Invisible Minor -->
    <assign monster="17" type="1"/> <!-- S'pht Invisible Major -->
    <assign monster="18" type="1"/> <!-- Hulk Minor -->
    <assign monster="19" type="1"/> <!-- Hulk Major -->
    <assign monster="20" type="1"/> <!-- Hunter Minor -->
    <assign monster="21" type="1"/> <!-- Hunter Major -->
    <assign monster="22" type="1"/> <!-- Juggernaut Minor -->
    <assign monster="23" type="1"/> <!-- Juggernaut Major -->
    <assign monster="24" type="1"/> <!-- Looker Minor -->
    <assign monster="25" type="1"/> <!-- Looker Major -->
    <assign monster="26" type="1"/> <!-- Looker Invisible -->
    <assign monster="27" type="0"/> <!-- MADD -->
    <assign monster="30" type="1"/> <!-- Trooper Minor -->
    <assign monster="31" type="1"/> <!-- Trooper Major -->
    <assign monster="32" type="1"/> <!-- Wasp Minor -->
    <assign monster="33" type="1"/> <!-- Wasp Major -->
    <assign monster="38" type="1"/> <!-- Alien Leader -->
    <assign monster="39" type="0"/> <!-- Bad MADD -->
  </motion_sensor>
  
  <overhead_map>
    <assign_live monster="0" type="-1"/> <!-- Player -->
    <assign_live monster="1" type="0"/> <!-- Bad Bob -->
    <assign_live monster="2" type="1"/> <!-- Pfhor Fighter Minor -->
    <assign_live monster="3" type="1"/> <!-- Pfhor Fighter Major -->
    <assign_live monster="4" type="1"/> <!-- Pfhor Fighter Projectile Minor -->
    <assign_live monster="5" type="1"/> <!-- Pfhor Fighter Projectile Major -->
    <assign_live monster="6" type="0"/> <!-- Bob Crew -->
    <assign_live monster="7" type="0"/> <!-- Bob Science -->
    <assign_live monster="8" type="0"/> <!-- Bob Security -->
    <assign_live monster="9" type="0"/> <!-- Bob Engineering -->
    <assign_live monster="12" type="1"/> <!-- Enforcer Minor -->
    <assign_live monster="13" type="1"/> <!-- Enforcer Major -->
    <assign_live monster="14" type="1"/> <!-- S'pht Minor -->
    <assign_live monster="15" type="1"/> <!-- S'pht Major -->
    <assign_live monster="16" type="1"/> <!-- S'pht Invisible Minor -->
    <assign_live monster="17" type="1"/> <!-- S'pht Invisible Major -->
    <assign_live monster="18" type="1"/> <!-- Hulk Minor -->
    <assign_live monster="19" type="1"/> <!-- Hulk Major -->
    <assign_live monster="20" type="1"/> <!-- Hunter Minor -->
    <assign_live monster="21" type="1"/> <!-- Hunter Major -->
    <assign_live monster="22" type="1"/> <!-- Juggernaut Minor -->
    <assign_live monster="23" type="1"/> <!-- Juggernaut Major -->
    <assign_live monster="24" type="1"/> <!-- Looker Minor -->
    <assign_live monster="25" type="1"/> <!-- Looker Major -->
    <assign_live monster="26" type="1"/> <!-- Looker Invisible -->
    <assign_live monster="27" type="1"/> <!-- MADD -->
    <assign_live monster="30" type="1"/> <!-- Trooper Minor -->
    <assign_live monster="31" type="1"/> <!-- Trooper Major -->
    <assign_live monster="32" type="1"/> <!-- Wasp Minor -->
    <assign_live monster="33" type="1"/> <!-- Wasp Major -->
    <assign_live monster="38" type="1"/> <!-- Alien Leader -->
    <assign_live monster="39" type="1"/> <!-- Bad MADD -->
    <assign_dead coll="3" type="1"/> <!-- Looker -->
    <assign_dead coll="5" type="1"/> <!-- Hunter -->
    <assign_dead coll="6" type="-1"/> <!-- Player -->
    <assign_dead coll="8" type="1"/> <!-- Trooper -->
    <assign_dead coll="9" type="1"/> <!-- Fighter -->
    <assign_dead coll="13" type="0"/> <!-- Bob -->
    <assign_dead coll="14" type="1"/> <!-- Enforcer -->
    <assign_dead coll="15" type="1"/> <!-- Hulk -->
    <assign_dead coll="16" type="1"/> <!-- S'pht -->
    <assign_dead coll="21" type="1"/> <!-- Juggernaut -->
    <assign_dead coll="22" type="1"/> <!-- MADD -->
    <assign_dead coll="26" type="1"/> <!-- Trooper -->
    <assign_dead coll="27" type="1"/> <!-- Wasp -->
    <assign_dead coll="29" type="1"/> <!-- Alien Leader -->
  </overhead_map>

  <infravision>
    <assign coll="1" color="3"/> <!-- Weapons in Hand -->
    <assign coll="2" color="2"/> <!-- Walls (Pfhor) -->
    <assign coll="3" color="0"/> <!-- Looker -->
    <assign coll="4" color="3"/> <!-- Explosion Effects -->
    <assign coll="5" color="0"/> <!-- Hunter -->
    <assign coll="6" color="3"/> <!-- Player -->
    <assign coll="7" color="1"/> <!-- Items -->
    <assign coll="8" color="2"/> <!-- Control Panels (Marathon) -->
    <assign coll="9" color="0"/> <!-- Fighter -->
    <assign coll="12" color="3"/> <!-- Bob -->
    <assign coll="14" color="0"/> <!-- Enforcer -->
    <assign coll="15" color="0"/> <!-- Hulk -->
    <assign coll="16" color="2"/> <!-- S'pht -->
    <assign coll="17" color="2"/> <!-- Walls 1 -->
    <assign coll="18" color="2"/> <!-- Walls 2 -->
    <assign coll="19" color="2"/> <!-- Walls 3 -->
    <assign coll="21" color="0"/> <!-- Juggernaut -->
    <assign coll="22" color="3"/> <!-- MADD -->
    <assign coll="23" color="2"/> <!-- Scenery (Marathon) -->
    <assign coll="24" color="2"/> <!-- Control Panels (Pfhor) -->
    <assign coll="25" color="2"/> <!-- Scenery (Pfhor) -->
    <assign coll="26" color="0"/> <!-- Trooper -->
    <assign coll="27" color="0"/> <!-- Wasp -->
    <assign coll="29" color="0"/> <!-- Alien Leader -->
  </infravision>

  <landscapes>
    <!-- Marathon has 12 horizontal repeats in its landscapes,
         but Aleph One can only do 8 or 16.  -->
    <landscape coll="17" horiz_exp="3" vert_exp="3" ogl_asprat_exp="0" vert_repeat="true"/>
    <landscape coll="18" horiz_exp="3" vert_exp="3" ogl_asprat_exp="0" vert_repeat="true"/>
    <landscape coll="19" horiz_exp="3" vert_exp="3" ogl_asprat_exp="0" vert_repeat="true"/>
    <landscape coll="2" horiz_exp="3" vert_exp="3" ogl_asprat_exp="0" vert_repeat="true"/>
  </landscapes>

  <texture_loading landscapes="false">
  
    <!-- Water becomes Marathon Set 1 -->
    <texture_env index="0" which="0" coll="6"/>
    <texture_env index="0" which="1" coll="6"/>
    <texture_env index="0" which="2" coll="6"/>
    
    <!-- Lava becomes Marathon Set 1 -->
    <texture_env index="1" which="0" coll="6"/>
    <texture_env index="1" which="1" coll="6"/>
    <texture_env index="1" which="2" coll="6"/>
    
    <!-- Sewage becomes Marathon Set 3 -->
    <texture_env index="2" which="0" coll="6"/>
    <texture_env index="2" which="1" coll="6"/>
    <texture_env index="2" which="2" coll="6"/>
    
    <!-- Pfhor stays Pfhor -->
    <texture_env index="4" which="0" coll="6"/>
    <texture_env index="4" which="1" coll="6"/>
    <texture_env index="4" which="2" coll="6"/>
  
  </texture_loading>
  
  <!-- hand-selected subset of dumped stringsets -->
  <stringset index="135">
    <string index="0">U.E.S.C. Marathon</string>
    <string index="1">Opening Connection to &#xDF;.4.5-23</string>
    <string index="2">CAS.qterm//CyberAcme Systems Inc.</string>
    <string index="3">&lt;931.461.60231.14.vt920&gt;</string>
    <string index="4">UESCTerm 802.11 (remote override)</string>
    <string index="5">PgUp/PgDown/Arrows To Scroll</string>
    <string index="6">Return/Enter To Acknowledge</string>
    <string index="7">Disconnecting...</string>
    <string index="8">Connection Terminated.</string>
    <string index="9">%H%M %m.%d.%Y</string>
  </stringset>
  <stringset index="137">
    <string index="0">FISTS</string>
    <string index="1">.44 MAGNUM MEGA CLASS</string>
    <string index="2">ZEUS-CLASS FUSION PISTOL</string>
    <string index="3">MA-75 ASSAULT RIFLE/ GRENADE LAUNCHER</string>
    <string index="4">SPNKR-X17 SSM LAUNCHER</string>
    <string index="5">TOZT-7 BACKPACK NAPALM UNIT</string>
    <string index="6">UNKNOWN WEAPON CLASS system error 0xfded</string>
  </stringset>
  <stringset index="150">
    <string index="0">FISTS</string>
    <string index="1">.44 MAGNUM MEGA CLASS</string>
    <string index="2">.44 MAGNUM MEGA CLASS</string>
    <string index="3">.44 CLIP (x8)</string>
    <string index="4">.44 CLIPS (x8)</string>
    <string index="5">ZEUS-CLASS FUSION PSTL</string>
    <string index="6">FUSION BATTERY</string>
    <string index="7">FUSION BATTERIES</string>
    <string index="8">MA-75 ASSAULT RIFLE</string>
    <string index="9">MA-75 CLIP (x52)</string>
    <string index="10">MA-75 CLIPS (x52)</string>
    <string index="11">MA-75 GRENADES (x7)</string>
    <string index="12">MA-75 GRENADES (x7)</string>
    <string index="13">SPNKR-X17 SSM LAUNCHER</string>
    <string index="14">SSM MISSILE (x2)</string>
    <string index="15">SSM MISSILES (x2)</string>
    <string index="16">ALIEN WEAPON</string>
    <string index="17">COPY OF WINDOWS NT</string>
    <string index="18">PIRATED COPLAND BETA</string>
    <string index="19">TOZT-7 NAPALM UNIT</string>
    <string index="20">NAPALM CANISTER</string>
    <string index="21">NAPALM CANISTERS</string>
    <string index="22">DEFENSE CENTER REPAIR CHIP</string>
    <string index="23">DEFENSE CENTER REPAIR CHIPS</string>
    <string index="24">ALIEN ENERGY CONVERTER</string>
    <string index="25">WAVE MOTION CANNON</string>
    <string index="26">THE PLANS</string>
  </stringset>
  <stringset index="151">
    <string index="0">WEAPONS</string>
    <string index="1">AMMUNITION</string>
    <string index="2">POWERUPS</string>
    <string index="3">ITEMS</string>
  </stringset>

  <!-- generated from scripts on GitHub -->
  <control_panels>
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      <sound type="0" which="2295" />
      <sound type="1" which="-1" />
      <sound type="2" which="20180" />
    </panel>
    <panel active_frame="3" coll="8" inactive_frame="4" index="1" item="-1" type="1">
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      <sound type="1" which="-1" />
      <sound type="2" which="20180" />
    </panel>
    <panel active_frame="3" coll="8" inactive_frame="4" index="2" item="-1" type="2">
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      <sound type="1" which="-1" />
      <sound type="2" which="20180" />
    </panel>
    <panel active_frame="3" coll="8" inactive_frame="4" index="3" item="-1" type="3">
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      <sound type="1" which="-1" />
      <sound type="2" which="20180" />
    </panel>
    <panel active_frame="1" coll="8" inactive_frame="2" index="4" item="-1" type="4">
      <sound type="0" which="1280" />
      <sound type="1" which="1250" />
      <sound type="2" which="20180" />
    </panel>
    <panel active_frame="1" coll="8" inactive_frame="2" index="5" item="-1" type="5">
      <sound type="0" which="1280" />
      <sound type="1" which="1250" />
      <sound type="2" which="20180" />
    </panel>
    <panel active_frame="0" coll="8" inactive_frame="0" index="6" item="-1" type="7">
      <sound type="0" which="-1" />
      <sound type="1" which="-1" />
      <sound type="2" which="20180" />
    </panel>
    <panel active_frame="1" coll="8" inactive_frame="2" index="7" item="-1" type="6">
      <sound type="0" which="1280" />
      <sound type="1" which="1250" />
      <sound type="2" which="20180" />
    </panel>
    <panel active_frame="0" coll="8" inactive_frame="0" index="8" item="-1" type="8">
      <sound type="0" which="-1" />
      <sound type="1" which="-1" />
      <sound type="2" which="20180" />
    </panel>
    <panel active_frame="5" coll="8" inactive_frame="6" index="9" item="18" type="6">
      <sound type="0" which="20140" />
      <sound type="1" which="20140" />
      <sound type="2" which="20180" />
    </panel>
    <panel active_frame="2" coll="24" inactive_frame="1" index="10" item="-1" type="2">
      <sound type="0" which="20090" />
      <sound type="1" which="-1" />
      <sound type="2" which="20180" />
    </panel>
    <panel active_frame="2" coll="24" inactive_frame="1" index="11" item="-1" type="3">
      <sound type="0" which="20090" />
      <sound type="1" which="-1" />
      <sound type="2" which="20180" />
    </panel>
    <panel active_frame="5" coll="24" inactive_frame="0" index="12" item="-1" type="5">
      <sound type="0" which="20070" />
      <sound type="1" which="20080" />
      <sound type="2" which="20180" />
    </panel>
    <panel active_frame="3" coll="24" inactive_frame="3" index="13" item="-1" type="7">
      <sound type="0" which="-1" />
      <sound type="1" which="-1" />
      <sound type="2" which="20180" />
    </panel>
  </control_panels>
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      <damage base="30" flags="0" random="10" scale="1" type="16" />
    </platform>
    <platform index="1" item="-1" moving="-1" obstructed="-1" start_contract="-1" start_extend="-1" stop_contract="-1" stop_extend="-1" uncontrollable="-1">
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    <kick index="7" vertical="true" base="50" mult="2"/>
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  <monsters>
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    <monster index="22" must_be_exterminated="true"/>
    <monster index="23" must_be_exterminated="true"/>
    <monster index="38" must_be_exterminated="true"/>
  </monsters>
</marathon>
