Maps are simple to make, just load it into your favorite editor in
overwrite mode (Actually the best way is emacs picture-mode) and
create away!

The format:
1st line = map name (32 chars - more will be ignored)
2nd line = width and  height separated by a space.  256x256 is the
           max, but don't make the height more than 150 for now
	   or the client's other windows will obscure it. The width
	   can safely be anything up to 256.
rest: array of single characters containing the actual map.

Here's the key:
 . grass
 w water
 b barrier
 t tree
 r road
 1 team 1 (blue) HQ(one per map only!)
 2 team 2 (red)  HQ(one per map only!)
 O team One (blue) flag
 T team Two (red)  flag

  Do not place more than 20 flags total on a map. (can be changed in
common/defs.h if you need more, but the client relies on the same
value.)

  The "maps.list" file is a list of maps to be selected randomly each
time the game ends(either someone wins or everyone leaves)  The first
line is the number of maps it contains, each line after that is the
path to a map.
