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Antiprism 0.23
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Vector with 4 components. More...
#include <vec4d.h>

Public Member Functions | |
| vec4d () | |
| Constructor. | |
| vec4d (double x, double y, double z, double w) | |
| Constructor. | |
| vec4d & | to_unit () |
| Convert into a unit vector with the same direction. | |
| vec4d | unit () const |
| Get a unit vector with the same direction. | |
| double | mag () const |
| Get the magnitude of the vector. | |
| double | mag2 () const |
| Get the square of the magnitude of the vector. | |
| vec4d & | operator*= (double n) |
| Multiply this vector by a scalar. | |
| vec4d & | operator/= (double n) |
| Divide this vector by a scalar. | |
| vec4d & | operator+= (vec4d v) |
| Add a vector to this vector. | |
| vec4d & | operator-= (vec4d v) |
| Subtract a vector from this vector. | |
| double | operator[] (int idx) const |
| Get the vector components. | |
| double & | operator[] (int idx) |
| Get the vector components. | |
| double | x () const |
| Get the x component. | |
| double & | x () |
| Get the x component. | |
| double | y () const |
| Get the y component. | |
| double & | y () |
| Get the x component. | |
| double | z () const |
| Get the z component. | |
| double & | z () |
| Get the x component. | |
| double | w () const |
| Get the w component. | |
| double & | w () |
| Get the w component. | |
| void | unset () |
| Unset the vector. | |
| bool | is_set () const |
| Check whether a vector has been set. | |
| bool | read (const char *str, char *errmsg=0) |
| Read a vector from a string. | |
| void | dump (const char *var="", FILE *file=stderr) const |
| Debugging print of a vector variable. | |
Static Public Member Functions | |
| static vec4d | random (rand_gen &rnd) |
| Get a random vector. | |
Vector with 4 components.
| vec4d::vec4d | ( | ) | [inline] |
Constructor.
The vector is initialised to the unset state
| vec4d::vec4d | ( | double | x, |
| double | y, | ||
| double | z, | ||
| double | w | ||
| ) | [inline] |
Constructor.
| x | first component |
| y | second component |
| z | third component |
| w | fourth component |
| void vec4d::dump | ( | const char * | var = "", |
| FILE * | file = stderr |
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| ) | const |
Debugging print of a vector variable.
| var | a string to identify the vector variable. |
| file | file stream to print the variable. |
| bool vec4d::is_set | ( | ) | const [inline] |
Check whether a vector has been set.
true if set, otherwise false | double vec4d::mag | ( | ) | const [inline] |
Get the magnitude of the vector.
| double vec4d::mag2 | ( | ) | const [inline] |
Get the square of the magnitude of the vector.
| vec4d & vec4d::operator*= | ( | double | n | ) | [inline] |
Multiply this vector by a scalar.
Add a vector to this vector.
Subtract a vector from this vector.
| vec4d & vec4d::operator/= | ( | double | n | ) | [inline] |
Divide this vector by a scalar.
| double vec4d::operator[] | ( | int | idx | ) | const [inline] |
Get the vector components.
| idx | the component index. |
| double& vec4d::operator[] | ( | int | idx | ) | [inline] |
Get the vector components.
| idx | the component index. |
| vec4d vec4d::random | ( | rand_gen & | rnd | ) | [inline, static] |
Get a random vector.
| bool vec4d::read | ( | const char * | str, |
| char * | errmsg = 0 |
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| ) |
Read a vector from a string.
| str | a string containing three decimals separated by commas or spaces. |
| errmsg | an array at least MSG_SZ chars long to return any error message. |
| vec4d & vec4d::to_unit | ( | ) | [inline] |
Convert into a unit vector with the same direction.
| vec4d vec4d::unit | ( | ) | const [inline] |
Get a unit vector with the same direction.
| void vec4d::unset | ( | ) |
Unset the vector.
Put the vector into the initial unset state. The vector will return false if tested
| double& vec4d::w | ( | ) | [inline] |
Get the w component.
| double vec4d::w | ( | ) | const [inline] |
Get the w component.
| double vec4d::x | ( | ) | const [inline] |
Get the x component.
| double& vec4d::x | ( | ) | [inline] |
Get the x component.
| double& vec4d::y | ( | ) | [inline] |
Get the x component.
| double vec4d::y | ( | ) | const [inline] |
Get the y component.
| double vec4d::z | ( | ) | const [inline] |
Get the z component.
| double& vec4d::z | ( | ) | [inline] |
Get the x component.
1.7.3