The start data structure.
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The start data structure.
Definition at line 26 of file start.c.
◆ acquired
| char* ndata_start_t::acquired |
How the player acquired their first ship.
Definition at line 30 of file start.c.
◆ chapter
| char* ndata_start_t::chapter |
Starting chapter.
Definition at line 39 of file start.c.
◆ credits
| unsigned int ndata_start_t::credits |
Starting credits.
Definition at line 32 of file start.c.
◆ date
| ntime_t ndata_start_t::date |
Starting date.
Definition at line 33 of file start.c.
◆ dtype_default
| char* ndata_start_t::dtype_default |
Default damage type.
Definition at line 41 of file start.c.
◆ event
| char* ndata_start_t::event |
Starting event.
Definition at line 38 of file start.c.
◆ gui
Starting GUI.
Definition at line 31 of file start.c.
◆ local_map_default
| char* ndata_start_t::local_map_default |
Default local map.
Definition at line 42 of file start.c.
◆ mission
| char* ndata_start_t::mission |
Starting mission.
Definition at line 37 of file start.c.
◆ name
| char* ndata_start_t::name |
Name of ndata.
Definition at line 27 of file start.c.
◆ ship
| char* ndata_start_t::ship |
Default starting ship model.
Definition at line 28 of file start.c.
◆ shipname
| char* ndata_start_t::shipname |
Default starting ship name.
Definition at line 29 of file start.c.
◆ spob_lua_default
| char* ndata_start_t::spob_lua_default |
Default Lua script for spobs.
Definition at line 40 of file start.c.
◆ system
| char* ndata_start_t::system |
Starting system.
Definition at line 34 of file start.c.
Starting X position.
Definition at line 35 of file start.c.
Starting Y position.
Definition at line 36 of file start.c.
The documentation for this struct was generated from the following file:
- /pbulk/work/games/naev/work/naev-0.12.5/src/start.c