Defines the availability of a mission.
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#include <mission.h>
Defines the availability of a mission.
Definition at line 36 of file mission.h.
◆ chance
| int MissionAvail_t::chance |
Chance of it appearing, last two digits represent %, first digit represents times it can appear (if 0 it behaves like once).
Definition at line 38 of file mission.h.
◆ chapter
| char* MissionAvail_t::chapter |
◆ chapter_re
| pcre2_code* MissionAvail_t::chapter_re |
Compiled regex chapter if applicable.
Definition at line 46 of file mission.h.
◆ cond
| char* MissionAvail_t::cond |
Condition that must be met (Lua).
Definition at line 51 of file mission.h.
◆ cond_chunk
| int MissionAvail_t::cond_chunk |
Chunk representing the condition.
Definition at line 52 of file mission.h.
◆ done
| char* MissionAvail_t::done |
Previous mission that must have been done.
Definition at line 53 of file mission.h.
◆ factions
| int* MissionAvail_t::factions |
◆ loc
| MissionAvailability MissionAvail_t::loc |
Location of the mission.
Definition at line 37 of file mission.h.
◆ priority
| int MissionAvail_t::priority |
Mission priority: 0 = main plot, 5 = default, 10 = insignificant.
Definition at line 55 of file mission.h.
◆ spob
| char* MissionAvail_t::spob |
◆ system
| char* MissionAvail_t::system |
The documentation for this struct was generated from the following file:
- /pbulk/work/games/naev/work/naev-0.12.5/src/mission.h