const char * start_acquired(void)
Gets the module's starting ship was acquired.
const char * start_event(void)
Gets the starting event of the player.
void start_cleanup(void)
Cleans up after the module start data.
const char * start_local_map_default(void)
Gets the default local map.
int start_load(void)
Loads the module start data.
const char * start_mission(void)
Gets the starting mission of the player.
void start_position(double *x, double *y)
Gets the starting position of the player.
const char * start_chapter(void)
Gets the player's starting chapter.
const char * start_name(void)
Gets the module name.
const char * start_dtype_default(void)
Gets the default damage type.
const char * start_ship(void)
Gets the module player starting ship.
ntime_t start_date(void)
Gets the starting date.
const char * start_spob_lua_default(void)
Gets the default spob Lua file.
const char * start_shipname(void)
Gets the module's starting ship's name.
const char * start_gui(void)
Gets the module's starting ship was acquired.
const char * start_system(void)
Gets the starting system name.
unsigned int start_credits(void)
Gets the player's starting credits.