naev 0.12.5
start.h
1/*
2 * See Licensing and Copyright notice in naev.h
3 */
4#pragma once
5
6#include "ntime.h"
7
8/*
9 * Initialization/clean up.
10 */
11int start_load( void );
12void start_cleanup( void );
13
14/*
15 * Getting data.
16 */
17const char *start_name( void );
18const char *start_ship( void );
19const char *start_shipname( void );
20const char *start_acquired( void );
21const char *start_gui( void );
22unsigned int start_credits( void );
23ntime_t start_date( void );
24const char *start_system( void );
25void start_position( double *x, double *y );
26const char *start_mission( void );
27const char *start_event( void );
28const char *start_chapter( void );
29const char *start_spob_lua_default( void );
30const char *start_dtype_default( void );
31const char *start_local_map_default( void );
const char * start_acquired(void)
Gets the module's starting ship was acquired.
Definition start.c:209
const char * start_event(void)
Gets the starting event of the player.
Definition start.c:274
void start_cleanup(void)
Cleans up after the module start data.
Definition start.c:161
const char * start_local_map_default(void)
Gets the default local map.
Definition start.c:310
int start_load(void)
Loads the module start data.
Definition start.c:51
const char * start_mission(void)
Gets the starting mission of the player.
Definition start.c:265
void start_position(double *x, double *y)
Gets the starting position of the player.
Definition start.c:255
const char * start_chapter(void)
Gets the player's starting chapter.
Definition start.c:283
const char * start_name(void)
Gets the module name.
Definition start.c:182
const char * start_dtype_default(void)
Gets the default damage type.
Definition start.c:301
const char * start_ship(void)
Gets the module player starting ship.
Definition start.c:191
ntime_t start_date(void)
Gets the starting date.
Definition start.c:236
const char * start_spob_lua_default(void)
Gets the default spob Lua file.
Definition start.c:292
const char * start_shipname(void)
Gets the module's starting ship's name.
Definition start.c:200
const char * start_gui(void)
Gets the module's starting ship was acquired.
Definition start.c:218
const char * start_system(void)
Gets the starting system name.
Definition start.c:245
unsigned int start_credits(void)
Gets the player's starting credits.
Definition start.c:227