void player_autonavEnd(void)
Ends the autonav.
void player_autonavStartWindow(unsigned int wid, const char *str)
Starts autonav and closes the window.
void player_autonavPos(double x, double y)
Starts autonav with a local position destination.
int player_autonavInit(void)
Initialize the autonav code.
void player_autonavResetSpeed(void)
Resets the game speed.
void player_autonavStart(void)
Starts autonav.
void player_autonavReset(double s)
Resets the game speed without disabling autonav.
void player_autonavPil(unsigned int p)
Starts autonav with a pilot to follow.
void player_autonavBoard(unsigned int p)
Starts autonav with a pilot to board.
void player_autonavSpob(const char *name, int tryland)
Starts autonav with a spob destination.
void player_autonavEnter(void)
Signal to the autonav that a new system was entered.
void player_autonavAbort(const char *reason)
Aborts autonav.
void player_thinkAutonav(Pilot *pplayer, double dt)
Handles autonav thinking.
void player_updateAutonav(double dt)
Updates the player's autonav.
The representation of an in-game pilot.