|
| Spob * | player_load (xmlNodePtr parent) |
| | Loads the player stuff.
|
| int | events_loadActive (xmlNodePtr parent) |
| | Loads the player's active events from a save.
|
| int | news_loadArticles (xmlNodePtr parent) |
| | Loads the player's active articles from a save, initilizes news.
|
| int | var_load (xmlNodePtr parent) |
| | Loads the vars from XML file.
|
| int | pfaction_load (xmlNodePtr parent) |
| | Loads the player's faction standings.
|
| int | hook_load (xmlNodePtr parent) |
| | Loads hooks for a player.
|
| int | economy_sysLoad (xmlNodePtr parent) |
| | Loads player's economy properties from an XML node.
|
| int | diff_load (xmlNodePtr parent) |
| | Loads the diffs.
|
| static void | load_menu_update (unsigned int wid, const char *str) |
| | Updates the load menu.
|
| static void | load_menu_close (unsigned int wdw, const char *str) |
| | Closes the load game menu.
|
| static void | load_menu_load (unsigned int wdw, const char *str) |
| | Loads a new game.
|
| static void | load_menu_delete (unsigned int wdw, const char *str) |
| static void | load_menu_snapshots (unsigned int wdw, const char *str) |
| | Opens the load snapshot menu.
|
| static void | load_snapshot_menu_update (unsigned int wid, const char *str) |
| | Updates the load snapshot menu.
|
| static void | load_snapshot_menu_close (unsigned int wdw, const char *str) |
| | Closes the load snapshot menu.
|
| static void | load_snapshot_menu_onClose (unsigned int wid, const char *str) |
| static void | load_snapshot_menu_load (unsigned int wdw, const char *str) |
| | Loads a new game.
|
| static void | load_snapshot_menu_delete (unsigned int wdw, const char *str) |
| | Deletes an old game.
|
| static void | load_snapshot_menu_save (unsigned int wdw, const char *str) |
| | Creates new custom snapshot.
|
| static void | display_save_info (unsigned int wid, const nsave_t *ns) |
| | Displays Naev save info.
|
| static void | move_old_save (const char *path, const char *fname, const char *ext, const char *new_name) |
| | Moves old Naev saves to subdirectories.
|
| static int | load_load (nsave_t *save) |
| | Loads an individual save.
|
| static int | load_gameInternalHook (void *data) |
| | Loads a game. Meant to be run in a function hook.
|
| static int | load_enumerateCallback (void *data, const char *origdir, const char *fname) |
| | The PHYSFS_EnumerateCallback for load_refresh.
|
| static int | load_enumerateCallbackPlayer (void *data, const char *origdir, const char *fname) |
| static int | load_compatibilityTest (const nsave_t *ns) |
| static const char * | load_compatibilityString (const nsave_t *ns) |
| static int | has_plugin (const char *plugin) |
| | Checks to see if has a plugin.
|
| static SaveCompatibility | load_compatibility (const nsave_t *ns) |
| | Checks to see if a save is compatible with current Naev.
|
| static int | load_sortComparePlayersName (const void *p1, const void *p2) |
| | qsort compare function for files.
|
| static int | load_sortComparePlayers (const void *p1, const void *p2) |
| | qsort compare function for files.
|
| static int | load_sortCompareName (const void *p1, const void *p2) |
| static int | load_sortCompare (const void *p1, const void *p2) |
| | qsort compare function for files.
|
| static xmlDocPtr | load_xml_parsePhysFS (const char *filename) |
| | Temporary (hopefully) wrapper around xml_parsePhysFS in support of gzipped XML (like .ns files).
|
| static void | load_freeSave (nsave_t *ns) |
| static int | load_loadThread (void *ptr) |
| int | load_refresh (void) |
| | Loads or refreshes saved games for the player.
|
| void | load_free (void) |
| | Frees loaded save stuff.
|
| const nsave_t * | load_getList (const char *name) |
| | Gets the array (array.h) of loaded saves.
|
| void | load_loadGameMenu (void) |
| | Opens the load game menu.
|
| void | load_loadSnapshotMenu (const char *name, int disablesave) |
| | Opens the load snapshot menu.
|
| static void | load_compatSlots (void) |
| int | load_gameDiff (const char *file) |
| | Loads the diffs from game file.
|
| int | load_game (const nsave_t *ns) |
| | Actually loads a new game based on save structure.
|
Contains stuff to load a pilot or look up information about it.
Definition in file load.c.