Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- h -
- H : Node
- h : font_char_t, glFont, glFontRow, glFontStash, glInfo, glTexture, InputDialogue, Radar
- h_lock : ThreadQueue
- hail_pos : Pilot
- has_anim : Node
- has_exclusion : AsteroidAnchor
- head : ShipLog
- healthbars : PlayerConf_t
- heat : OutfitAfterburnerData, OutfitBeamData, OutfitBoltData
- heat_area : Pilot, PilotOutfitSlot
- heat_C : Pilot, PilotOutfitSlot
- heat_cond : Pilot
- heat_dissipation : ShipStats
- heat_emis : Pilot
- heat_start : Pilot, PilotOutfitSlot
- heat_T : Pilot, PilotOutfitSlot
- heatup : OutfitAfterburnerData, OutfitBeamData, OutfitBoltData
- height : Debris, NebulaPuff, PlayerConf_t
- hide : JumpPoint, OSD_t, Spob
- hideillegal : MissionComputerOptions
- hooks : Pilot
- Horig : Node
- hparam : HookQueue_t
- hscale : glInfo
- htimer : Pilot
- hunks : UniDiffData_t