Definition at line 5 of file shaders_c_gen.py.
◆ __init__()
| shaders_c_gen.Shader.__init__ |
( |
| self, |
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| name, |
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| vs_path, |
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| fs_path, |
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| attributes, |
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| uniforms, |
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| subroutines = {}, |
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| geom_path = None ) |
◆ __lt__()
| shaders_c_gen.Shader.__lt__ |
( |
| self, |
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| other ) |
◆ header_chunks()
| shaders_c_gen.Shader.header_chunks |
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| self | ) |
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◆ source_chunks()
| shaders_c_gen.Shader.source_chunks |
( |
| self | ) |
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◆ attributes
| shaders_c_gen.Shader.attributes = attributes |
◆ fs_path
| shaders_c_gen.Shader.fs_path = fs_path |
◆ geom_path
| shaders_c_gen.Shader.geom_path = geom_path |
◆ name
| shaders_c_gen.Shader.name = name |
◆ subroutines
| shaders_c_gen.Shader.subroutines = subroutines |
◆ uniforms
| shaders_c_gen.Shader.uniforms = uniforms |
◆ vs_path
| shaders_c_gen.Shader.vs_path = vs_path |
The documentation for this class was generated from the following file: