Chunktypen fr K4DE:

Texturen:
	BASE:
	 name
	 int typ
	 bool active
	
	TXTB:
	 BASE|TXTB|TXTR
	
	TXTR:
	 BASE|PIGM|NRML|FNSH|INTE|TRNS|PATM
	
	PIGM:
	 BASE|QUIC|COLR|COLL|TRNS|TURB|COLM|IMGM|PIGL|PIGM

		QUIC:
		 double r,g,b

	NRML:
	 BASE|TRNS|BMPM|TURB|DATN

		DATN:
		 int NormalMode
	FNSH:
	 BASE|TRNS|TURB|DAF1|DAF2|DAF3	 		

                DAF1:
		double ambient->red,green,blue
		double diffuse, brilliance

		DAF2:
		double phong,phongsize,specular, roighness
		bool metallic

		DAF3:
		double reflection, iridAmount, iridThickness, irid_turbulence
	INTE:
	 BASE|TRNS|TURB|DENS
		IND1:
		 double absorption r,g,b
		 double emission r,g,b
		 double scatter r,g,b
		 int scattertype
		 double scatter ecc, scatterext
	
	TRNS:
	 BASE|DSTR
		DSTR:
		 Vector scale, translate,rotate		
	PATM:
	 BASE|TURB|TRNS|PDAT
	       PDAT:
		->source
		
	
	COLR:
	 BASE|DATA

		DATA:
		 double r,g,b,t,f
	COLL:
	 BASE:COLR:CLFN
		CLFN:
	  	 int funktion
	TURB:
	 BASE|DATA
		DATA:
		Vector turbulence;
		double octaves, omega, lambda
	COLM:
	 BASE|MAPM|COLE:

	IMGM:
	 BASE|DATA|BITM

	PIGL: -
	PIGM: -
	BMPM:
	 BASE|DATA
	DENS:		
	 BASE:MAPM|COLE
	
	COLE:
	 BASE:DATA
	MAPM:
	 BASE|DATA
		

