[
  {
    "type": "npc_class",
    "id": "NC_BANDIT_TRADER",
    "name": { "str": "Fenceman" },
    "job_description": "I sell illegal things.",
    "common": false,
    "traits": [
      { "group": "BG_survival_story_CRIMINAL" },
      { "group": "NPC_starting_traits" },
      { "group": "Appearance_demographics" },
      { "trait": "NO_BASH" },
      { "trait": "RETURN_TO_START_POS" },
      { "trait": "IGNORE_SOUND" }
    ],
    "bonus_str": { "rng": [ 2, 4 ] },
    "bonus_dex": { "rng": [ 0, 2 ] },
    "shopkeeper_item_group": "bandit_merchant_sell",
    "skills": [
      { "skill": "ALL", "level": { "sum": [ { "dice": [ 3, 2 ] }, { "constant": -4 } ] } },
      { "skill": "dodge", "bonus": { "rng": [ 1, 3 ] } },
      { "skill": "melee", "bonus": { "rng": [ 2, 4 ] } },
      { "skill": "unarmed", "bonus": { "rng": [ 1, 3 ] } },
      { "skill": "bashing", "bonus": { "rng": [ 1, 5 ] } },
      { "skill": "stabbing", "bonus": { "rng": [ 1, 5 ] } },
      { "skill": "cutting", "bonus": { "rng": [ 1, 5 ] } }
    ]
  },
  {
    "type": "npc_class",
    "id": "NC_BANDIT_QUARTERMASTER",
    "name": { "str": "Quartermaster" },
    "job_description": "I manage garrison supplies.",
    "common": false,
    "traits": [
      { "group": "BG_survival_story_CRIMINAL" },
      { "group": "NPC_starting_traits" },
      { "group": "Appearance_demographics" },
      { "trait": "NO_BASH" },
      { "trait": "RETURN_TO_START_POS" },
      { "trait": "IGNORE_SOUND" }
    ],
    "bonus_str": { "rng": [ 2, 4 ] },
    "bonus_dex": { "rng": [ 0, 2 ] },
    "shopkeeper_item_group": "bandit_quartermaster_sell",
    "skills": [
      { "skill": "ALL", "level": { "sum": [ { "dice": [ 3, 2 ] }, { "constant": -4 } ] } },
      { "skill": "dodge", "bonus": { "rng": [ 1, 3 ] } },
      { "skill": "melee", "bonus": { "rng": [ 2, 4 ] } },
      { "skill": "unarmed", "bonus": { "rng": [ 1, 3 ] } },
      { "skill": "bashing", "bonus": { "rng": [ 1, 5 ] } },
      { "skill": "stabbing", "bonus": { "rng": [ 1, 5 ] } },
      { "skill": "cutting", "bonus": { "rng": [ 1, 5 ] } },
      { "skill": "speech", "bonus": { "rng": [ 1, 3 ] } }
    ]
  },
  {
    "type": "npc_class",
    "id": "NC_BANDIT_LEADER",
    "name": { "str": "Bandit Leader" },
    "job_description": "I lead a bandit clan.",
    "common": false,
    "traits": [
      { "group": "BG_survival_story_CRIMINAL" },
      { "group": "NPC_starting_traits" },
      { "group": "Appearance_demographics" },
      { "trait": "NO_BASH" },
      { "trait": "RETURN_TO_START_POS" },
      { "trait": "IGNORE_SOUND" }
    ],
    "bonus_str": { "rng": [ 3, 5 ] },
    "bonus_dex": { "rng": [ 1, 3 ] },
    "bonus_int": { "rng": [ 0, 2 ] },
    "bonus_per": { "rng": [ 0, 2 ] },
    "skills": [
      { "skill": "ALL", "level": { "sum": [ { "dice": [ 3, 2 ] }, { "constant": -4 } ] } },
      { "skill": "dodge", "bonus": { "rng": [ 2, 4 ] } },
      { "skill": "melee", "bonus": { "rng": [ 3, 5 ] } },
      { "skill": "unarmed", "bonus": { "rng": [ 2, 4 ] } },
      { "skill": "bashing", "bonus": { "rng": [ 2, 6 ] } },
      { "skill": "stabbing", "bonus": { "rng": [ 2, 6 ] } },
      { "skill": "cutting", "bonus": { "rng": [ 2, 6 ] } }
    ]
  },
  {
    "id": "bandit_quartermaster_sell",
    "type": "item_group",
    "subtype": "distribution",
    "//": "Stuff a quartermaster from the Hell's Raiders might sell.",
    "entries": [
      { "group": "preserved_food", "prob": 50 },
      { "group": "cannedfood", "prob": 70 },
      { "group": "big_canned_food", "prob": 30 },
      { "group": "dry_goods", "prob": 40 }
    ]
  },
  {
    "id": "bandit_merchant_sell",
    "type": "item_group",
    "subtype": "distribution",
    "//": "Stuff a fenceman from the Hell's Raiders might sell.",
    "entries": [
      { "group": "bandit_drugs", "prob": 30 },
      { "group": "bandit_guns&ammo", "prob": 25 },
      { "group": "traveler", "prob": 50 },
      { "group": "alcohol", "prob": 30 }
    ]
  },
  {
    "id": "bandit_drugs",
    "type": "item_group",
    "subtype": "distribution",
    "//": "Stuff a fenceman from the Hell's Raiders might sell.",
    "entries": [
      { "group": "drugs_pharmacy", "prob": 80 },
      { "group": "drugs_analgesic", "prob": 80 },
      { "group": "tobacco_products", "prob": 80 },
      { "group": "drugs_soldier", "prob": 40 }
    ]
  },
  {
    "id": "bandit_guns&ammo",
    "type": "item_group",
    "subtype": "distribution",
    "//": "Stuff a fenceman from the Hell's Raiders might sell.",
    "entries": [
      { "group": "guns_pistol_common", "prob": 270 },
      { "group": "guns_smg_improvised", "prob": 90 },
      { "group": "guns_rifle_common", "prob": 175 },
      { "group": "ammo_common_boxed", "prob": 300 }
    ]
  }
]
