[
  {
    "type": "mapgen",
    "update_mapgen_id": "mx_gunship",
    "object": {
      "rows": [
        "                        ",
        "         UUUUU          ",
        "         UNGPU          ",
        "         U...U          ",
        "        ||...||         ",
        "        I.....|         ",
        "  |||||||O|/|O||UI|||   ",
        " |||B..|...|L.....||||  ",
        "||||...#..6|L.....||||| ",
        " |||...#...|......||||  ",
        "  ||||||.|O||R...||||   ",
        "     |S..|../|...I      ",
        "     |S..|...|...U      ",
        "     |S..|...|...U      ",
        "     |S..|../|...|      ",
        "     |S..O...O...|      ",
        "     |S..||O||...|      ",
        "     ||||.|B|..|I|      ",
        "       ||O|/|O||        ",
        "        |.....|         ",
        "        ||.Q.||         ",
        "         |||||          ",
        "          VVV           ",
        "                        "
      ],
      "flags": [ "ERASE_ALL_BEFORE_PLACING_TERRAIN" ],
      "terrain": {
        ".": "t_metal_floor",
        "|": [ "t_afs_gun_ship_hull_wall", "t_afs_gun_ship_ruined_hull_wall" ],
        "/": "t_afs_gun_ship_locker_wall",
        "I": "t_afs_gun_ship_hull_hatch_c",
        "O": "t_afs_gun_ship_hull_hatch_o",
        "Q": "t_afs_gun_ship_engine_console",
        "V": "t_afs_gun_ship_engine",
        "#": "t_prison_grate",
        "U": "t_view_port",
        "N": "t_afs_gun_ship_navigation_console",
        "P": "t_command_console",
        "G": "t_gunnery_ai",
        "B": "t_bathroom_unit",
        "S": "t_shelving",
        "R": "t_gunship_kitchen",
        "L": "t_gunship_refrigeration_unit",
        "6": "t_cell_entrance_console"
      },
      "//": "There is no furniture because things that aren't connected to the floor or walls might go flying across a room during evasive maneuvers.",
      "items": { "!": { "item": "afs_escape_pod_suppliesII", "chance": 100 } }
    }
  }
]
