[
  {
    "//": "This file contains a special NPC-only basecamp which doesn't place anything, equivalent to the barebones camp. It is placed during mapgen, and should not show up as a valid player option in regular gameplay. The entire purpose is to provide 'water_well' so NPCs don't dehydrate to death.",
    "//2": "Has hardcoded references in place (overmap.cpp) and overmap::migrate_camps.",
    "type": "recipe",
    "activity_level": "NO_EXERCISE",
    "result": "faction_base_bare_bones_NPC_camp_0",
    "description": "NPC-only.  If you see this it's a bug.",
    "category": "CC_BUILDING",
    "subcategory": "CSC_BUILDING_BASES",
    "skill_used": "fabrication",
    "autolearn": false,
    "never_learn": true,
    "time": "1 h",
    "construction_blueprint": "fbbb",
    "blueprint_provides": [
      { "id": "gathering" },
      { "id": "fbbb_crafting_recipes_basic" },
      { "id": "fbbb_crafting_recipes_cooking" },
      { "id": "fbbb_crafting_recipes_crafting" },
      { "id": "fbbb_crafting_recipes_custom" },
      { "id": "fbbb" },
      { "id": "firewood" },
      { "id": "foraging" },
      { "id": "sorting" },
      { "id": "logging" },
      { "id": "trapping" },
      { "id": "hunting" },
      { "id": "kitchen" },
      { "id": "relaying" },
      { "id": "walls" },
      { "id": "recruiting" },
      { "id": "scouting" },
      { "id": "water_well" },
      { "id": "patrolling" }
    ],
    "blueprint_requires": [ { "id": "not_an_upgrade" } ],
    "blueprint_name": "NPC-only.  If you see this it's a bug",
    "check_blueprint_needs": false
  }
]
