[
  {
    "id": "mon_zombie_scientist",
    "type": "MONSTER",
    "name": { "str": "zombie scientist" },
    "description": "The remaining protective gear, laboratory equipment, and long, formerly white labcoat tell you that this zombie was some kind of researcher before turning.",
    "copy-from": "mon_zombie_base",
    "default_faction": "science",
    "//": "zombie scientists are recognised as friendly by the lab's defense system",
    "categories": [ "CLASSIC" ],
    "color": "white_cyan",
    "death_drops": "mon_zombie_scientist_death_drops",
    "delete": { "flags": [ "GROUP_BASH" ] }
  },
  {
    "id": "mon_zombie_labsecurity",
    "type": "MONSTER",
    "name": { "str": "zombie security guard" },
    "description": "A shambling human corpse wearing a gray uniform and a bulletproof vest with \"SECURITY\" emblazoned across the front.  It looks like this guard was quite physically fit before its death; it moves quickly and powerfully, albeit clumsily.",
    "copy-from": "mon_zombie_base",
    "default_faction": "science",
    "//": "guards are recognised as friendly by the lab's defense system",
    "categories": [ "CLASSIC" ],
    "hp": 100,
    "speed": 85,
    "color": "blue",
    "melee_skill": 5,
    "melee_dice_sides": 4,
    "grab_strength": 30,
    "special_attacks": [
      { "id": "grab", "cooldown": 7 },
      { "id": "bite_humanoid", "cooldown": 5, "min_mul": 0.7 },
      { "id": "scratch_humanoid" }
    ],
    "death_drops": "mon_zombie_labsecurity_death_drops",
    "upgrades": { "half_life": 140, "into_group": "GROUP_SOLDIER_UPGRADE" },
    "armor": { "bash": 4, "cut": 6, "stab": 4, "bullet": 4, "electric": 2 },
    "extend": { "weakpoint_sets": [ "wps_humanoid_body_armor" ], "families": [ "prof_wp_syn_armored" ] }
  },
  {
    "id": "mon_zombie_phase_skulker",
    "type": "MONSTER",
    "name": { "str": "phase skulker" },
    "description": "What remains of a researcher lost to the portal storms, twisted and enervated by the presences that lurk beneath natural perception.  It walks and stumbles in a stuttered manner, and is granted tenuous corporeality only by grace of the experimental gear it wore when it died.",
    "default_faction": "zombie",
    "bodytype": "human",
    "species": [ "ABERRATION" ],
    "emit_fields": [ { "emit_id": "emit_plasma", "delay": "1 s" } ],
    "volume": "62500 ml",
    "weight": "81500 g",
    "hp": 80,
    "speed": 90,
    "material": [ "flesh" ],
    "symbol": "Z",
    "color": "magenta_white",
    "scents_tracked": [ "sc_human", "sc_fetid" ],
    "aggression": 100,
    "morale": 100,
    "melee_skill": 4,
    "melee_dice": 2,
    "melee_dice_sides": 5,
    "melee_damage": [ { "damage_type": "cut", "amount": 1 } ],
    "dodge": 5,
    "weakpoints": [
      { "name": "the leg", "armor_mult": { "physical": 0.5 }, "coverage": 10 },
      { "name": "the arm", "armor_mult": { "physical": 0.5 }, "coverage": 5 },
      { "name": "the face", "is_head": true, "armor_mult": { "physical": 0 }, "coverage": 2 },
      { "name": "a gap in the armor", "armor_mult": { "physical": 0 }, "coverage": 1 }
    ],
    "families": [ "prof_gross_anatomy", "prof_intro_biology", "prof_physiology", "prof_wp_demihuman" ],
    "vision_day": 20,
    "vision_night": 3,
    "luminance": 8,
    "harvest": "zombie_humanoid",
    "decay": "zombie_decay_bone_human_skull",
    "upgrades": { "half_life": 168, "into": "mon_zombie_phase_shrike" },
    "grab_strength": 20,
    "special_attacks": [
      { "id": "grab" },
      { "id": "scratch_humanoid" },
      {
        "type": "spell",
        "spell_data": { "id": "phase_skulker_teleport", "hit_self": true },
        "cooldown": 5,
        "monster_message": "The skulker shifts and melts inwards before disappearing!"
      }
    ],
    "death_drops": "phase_zombie_death_drops",
    "death_function": { "corpse_type": "NO_CORPSE", "message": "The %s melts away." },
    "flags": [
      "SEES",
      "HEARS",
      "SMELLS",
      "STUMBLES",
      "WARM",
      "GRABS",
      "BASHES",
      "GROUP_BASH",
      "NOGIB",
      "POISON",
      "FILTHY",
      "STUN_IMMUNE"
    ],
    "armor": { "bash": 5, "cut": 5, "bullet": 4, "electric": 3 }
  },
  {
    "id": "mon_zombie_phase_shrike",
    "type": "MONSTER",
    "name": { "str": "phase shrike" },
    "description": "What remains of a researcher lost to the portal storms, twisted and enervated by the presences that lurk beneath natural perception.  It unnaturally skitters on four bone-plated spikes, its every motion trailing an aura of energetic distortion.",
    "copy-from": "mon_zombie_phase_skulker",
    "hp": 10,
    "melee_skill": 6,
    "melee_dice_sides": 9,
    "melee_damage": [ { "damage_type": "cut", "amount": 1 } ],
    "dodge": 10,
    "weakpoints": [
      { "name": "the face", "is_head": true, "armor_mult": { "physical": 0.25 }, "coverage": 4 },
      { "name": "the eye", "is_head": true, "armor_mult": { "physical": 0 }, "coverage": 1 },
      { "name": "a gap in the armor", "armor_mult": { "physical": 0 }, "coverage": 3 }
    ],
    "families": [ "prof_gross_anatomy", "prof_intro_biology", "prof_physiology", "prof_wp_demihuman", "prof_wp_skeleton" ],
    "bleed_rate": 50,
    "vision_night": 5,
    "luminance": 16,
    "special_attacks": [
      { "id": "grab" },
      { "id": "scratch_humanoid" },
      [ "LUNGE", 15 ],
      {
        "type": "spell",
        "spell_data": { "id": "phase_shrike_teleport", "hit_self": true },
        "cooldown": 15,
        "monster_message": "The shrike shifts and disappears amidst an electric surge!"
      }
    ],
    "extend": { "flags": [ "ELECTRIC", "HARDTOSHOOT" ] },
    "armor": { "electric": 3, "bash": 40, "cut": 40, "bullet": 30 }
  }
]
