[
  {
    "type": "terrain",
    "abstract": "t_abstract_wall_wood",
    "copy-from": "t_abstract_wall_wood",
    "delete": { "flags": [ "FLAMMABLE" ] },
    "extend": { "flags": [ "FLAMMABLE_HARD" ] }
  },
  {
    "type": "terrain",
    "id": "t_carpet_red",
    "copy-from": "t_carpet_red",
    "extend": { "connect_groups": [ "RAIL" ], "connects_to": [ "RAIL" ] }
  },
  {
    "type": "terrain",
    "id": "t_red_carpet_olight",
    "name": "red carpet, overhead light",
    "description": "A soft red carpet with a still-functioning light attached to the ceiling above.",
    "looks_like": "t_carpet_red",
    "symbol": ".",
    "color": "red",
    "move_cost": 2,
    "light_emitted": 120,
    "roof": "t_flat_roof",
    "connect_groups": [ "RAIL", "INDOORFLOOR" ],
    "connects_to": "RAIL",
    "flags": [ "TRANSPARENT", "FLAMMABLE_HARD", "SUPPORTS_ROOF", "COLLAPSES", "INDOORS", "FLAT", "RUG" ],
    "bash": {
      "str_min": 4,
      "str_max": 12,
      "sound": "glass breaking!",
      "sound_fail": "whack!",
      "sound_vol": 16,
      "sound_fail_vol": 10,
      "ter_set": "t_carpet_red",
      "items": [ { "item": "glass_shard", "count": [ 0, 2 ] } ]
    },
    "shoot": { "chance_to_hit": 0, "reduce_damage": [ 0, 0 ], "reduce_damage_laser": [ 0, 0 ], "destroy_damage": [ 2, 8 ] }
  },
  {
    "type": "terrain",
    "id": "t_rock_floor",
    "copy-from": "t_rock_floor",
    "extend": { "connect_groups": [ "RAIL" ], "connects_to": [ "RAIL" ] }
  },
  {
    "type": "terrain",
    "id": "t_rock_floor_olight",
    "name": "rock floor, overhead light",
    "description": "A relatively flat area of rock and stone with a still-functioning light attached to the ceiling above.",
    "symbol": ".",
    "color": "light_gray",
    "looks_like": "t_rock_floor",
    "move_cost": 2,
    "light_emitted": 120,
    "connect_groups": [ "RAIL", "INDOORFLOOR" ],
    "connects_to": "RAIL",
    "roof": "t_flat_roof",
    "flags": [ "TRANSPARENT", "INDOORS", "COLLAPSES", "SUPPORTS_ROOF", "FLAT", "ROAD" ],
    "bash": {
      "str_min": 4,
      "str_max": 12,
      "sound": "glass breaking!",
      "sound_fail": "whack!",
      "sound_vol": 16,
      "sound_fail_vol": 10,
      "ter_set": "t_rock_floor",
      "items": [ { "item": "glass_shard", "count": [ 0, 2 ] } ]
    },
    "shoot": { "chance_to_hit": 0, "reduce_damage": [ 0, 0 ], "reduce_damage_laser": [ 0, 0 ], "destroy_damage": [ 2, 8 ] }
  }
]
