[
  {
    "type": "item_group",
    "id": "NC_FREE_MERCH_GUARD_wield_phase1",
    "//": "Initially the free mechant guards indoors stick to melee weapons, as most of these folks aren't trained to use guns.",
    "subtype": "distribution",
    "entries": [
      { "item": "spear_knife_proper", "prob": 40 },
      { "item": "spear_pipe", "prob": 40 },
      { "item": "spear_homemade_halfpike", "prob": 20 },
      { "item": "makeshift_glaive", "prob": 20 }
    ]
  },
  {
    "type": "item_group",
    "id": "NC_FREE_MERCH_GUARD_worn_phase1",
    "//": "Initially the free mechant guards have basic but decent clothing, but they're not geared for heavy combat.",
    "subtype": "collection",
    "entries": [
      {
        "distribution": [
          { "item": "jeans", "prob": 20 },
          { "item": "pants", "prob": 20 },
          { "item": "pants_leather", "prob": 20 },
          { "item": "pants_cargo", "prob": 60 }
        ],
        "prob": 100
      },
      {
        "distribution": [
          { "item": "sneakers", "prob": 20 },
          { "item": "boots", "prob": 20 },
          { "item": "boots_steel", "prob": 40 },
          { "item": "sneakers_steel", "prob": 28 }
        ],
        "prob": 100
      },
      { "distribution": [ { "item": "kevlar", "prob": 80 }, { "item": "tacvest", "prob": 40 } ], "prob": 70 },
      {
        "distribution": [
          { "item": "glasses_safety", "prob": 20 },
          { "item": "goggles_ski", "prob": 10 },
          { "item": "sunglasses", "prob": 20 }
        ],
        "prob": 50
      },
      { "item": "jacket_evac", "prob": 90 },
      { "item": "bandana", "prob": 10 }
    ]
  },
  {
    "type": "npc_class",
    "id": "NC_FREE_MERCH_GUARD",
    "name": { "str": "Guard" },
    "job_description": "I'm on a guard shift.",
    "weapon_override": "NC_FREE_MERCH_GUARD_wield_phase1",
    "worn_override": "NC_FREE_MERCH_GUARD_worn_phase1",
    "traits": [
      { "group": "NPC_starting_traits" },
      { "group": "Appearance_demographics" },
      { "trait": "NO_BASH" },
      { "trait": "RETURN_TO_START_POS" }
    ],
    "common": false,
    "skills": [
      { "skill": "bashing", "bonus": { "rng": [ 1, 2 ] } },
      { "skill": "cutting", "bonus": { "rng": [ 1, 3 ] } },
      { "skill": "dodge", "bonus": { "rng": [ 1, 3 ] } },
      { "skill": "stabbing", "bonus": { "rng": [ 2, 4 ] } },
      { "skill": "melee", "bonus": { "rng": [ 2, 4 ] } }
    ]
  }
]
