[
  {
    "copy-from": "heli_crash",
    "type": "scenario",
    "extend": {
      "map_special": "mx_helicopter",
      "professions": [
        "afs_affluent_executive",
        "afs_wraitheon_executive",
        "afs_vatgrown_bodyguard",
        "afs_bio_operator",
        "afs_holo_fighter",
        "afs_captain_bearman"
      ]
    },
    "id": "heli_crash"
  },
  {
    "copy-from": "lab_staff",
    "name": "Challenge - Anomalous Materials",
    "type": "scenario",
    "allowed_locs": [ "sloc_lab_finale", "sloc_ice_lab_finale" ],
    "professions": [ "afs_planar_frontiersman" ],
    "id": "labFreeman"
  },
  {
    "copy-from": "lab_chal",
    "type": "scenario",
    "extend": { "professions": [ "afs_vatgrown_bodyguard", "afs_cryosleep_survivor", "afs_holo_fighter", "afs_mastadon_swat" ] },
    "id": "lab_chal"
  },
  {
    "copy-from": "lab_staff",
    "type": "scenario",
    "extend": {
      "professions": [
        "afs_affluent_executive",
        "afs_vatgrown_bodyguard",
        "afs_radio_technician",
        "afs_cbm_engineer",
        "afs_holo_fighter",
        "afs_mastadon_swat",
        "afs_captain_bearman"
      ]
    },
    "id": "lab_staff"
  },
  {
    "copy-from": "prisonbreak",
    "type": "scenario",
    "extend": { "professions": [ "afs_vatgrown_bodyguard", "afs_bio_operator", "afs_mastadon_swat" ] },
    "id": "prisonbreak"
  },
  {
    "copy-from": "alcatraz",
    "type": "scenario",
    "extend": { "professions": [ "afs_vatgrown_bodyguard", "afs_bio_operator", "afs_mastadon_swat" ] },
    "id": "alcatraz"
  },
  {
    "copy-from": "mutant",
    "type": "scenario",
    "extend": { "professions": [ "afs_vatgrown_bodyguard" ] },
    "id": "mutant"
  },
  {
    "copy-from": "overrun",
    "type": "scenario",
    "extend": { "professions": [ "afs_vatgrown_bodyguard", "afs_bio_operator", "afs_mastadon_swat", "afs_captain_bearman" ] },
    "id": "overrun"
  },
  {
    "copy-from": "presort",
    "type": "scenario",
    "extend": { "professions": [ "afs_affluent_executive", "afs_wraitheon_executive" ] },
    "id": "presort"
  },
  {
    "type": "scenario",
    "id": "robot_dispatch",
    "name": "Robots",
    "points": 1,
    "description": "During the riots and chaos, you hid in a robot dispatch center hoping the robots would protect you, but they may prove more dangerous than the zombies.",
    "allowed_locs": [ "sloc_robot_dispatch" ],
    "flags": [ "CITY_START" ],
    "start_name": "Robot Dispatch"
  },
  {
    "type": "scenario",
    "id": "augustmoon",
    "name": "Scavenger's Frontier",
    "points": 1,
    "description": "The Cryosleeper slow approach allows the display of Salus IV through all its forms: a fiery marble against interstellar darkness, a silver-white mirror, and a final world of glaciers split by the thin ruins of an equatorial metroplex.  Before long, Port Augustmoon's ancient hull comes to obstruct most the viewport, and the ship's computer announces that it is time to disembark.",
    "allowed_locs": [ "sloc_augustmoon_docking" ],
    "professions": [ "afs_salvor", "afs_academic", "afs_holo_fighter", "afs_wraitheon_executive", "rocket_jumper", "robot_scavenger" ],
    "whitelist_hobbies": true,
    "hobbies": [
      "afs_speed_freak",
      "afs_armament_license",
      "afs_spacer",
      "afs_leadership",
      "afs_earthling",
      "afs_physical_stat_genemod",
      "afs_mental_stat_genemod",
      "afs_health_genemod",
      "afs_efficiency_genemod",
      "afs_beauty_genemod"
    ],
    "flags": [ "LONE_START" ],
    "start_name": "Port Augustmoon"
  },
  {
    "type": "scenario",
    "id": "escape_pod",
    "name": "Stranded Spacer",
    "points": 1,
    "description": "What was to be a routine cargo transfer ended in tragedy when, in a brief moment of chaos, your space ship was intercepted and destroyed by a StO missile.  As soon as the MAW alarm flared to life, you scrambled to the nearest escape pod and barely managed to reach the uncertain safety of the planet below.",
    "allowed_locs": [ "sloc_escape_pod" ],
    "professions": [ "afs_espatier", "afs_rating", "afs_vatgrown_bodyguard" ],
    "flags": [ "LONE_START" ],
    "start_name": "Escape Pod"
  },
  {
    "type": "scenario",
    "id": "last_dance",
    "name": "One Last Dance on the Ice",
    "points": 1,
    "description": "You've chased your quarry from the tragedies they left behind in the core of civilized space; all the way out here to the fringes of inhabited space.  You caught up with their ship here in the Salus system, and heavily damaged it, but the combat didn't leave your ship unscathed.  Opportunistic scavengers or pirates you don't know which ambushed you as you were harrying your mark's ship and forcing it to ground.  You know they'll have crash landed somewhere on this planet but your ship, Truth and Reconciliation will never fly again.  You won't even walk away from this icy wreck if you can't destroy the squad of drones and scavenger bots that have dropped in to finish you off.",
    "professions": [ "afs_espatier", "afs_captain_bearman", "afs_holo_fighter", "afs_mastadon_swat", "afs_bio_operator" ],
    "start_name": "Last stop for Truth and Reconciliation",
    "allowed_locs": [ "sloc_forest" ],
    "map_extra": "mx_gunship",
    "missions": [ "MISSION_LAST_DANCE" ],
    "surround_groups": [ [ "GROUP_PIRATE__BOT_AMBUSH", 70.0 ] ],
    "flags": [ "LONE_START" ]
  },
  {
    "type": "scenario",
    "id": "afs_nurseratchet",
    "name": "Challenge - Abnormal Augmentations",
    "start_name": "Augmentation Clinic",
    "flags": [ "LONE_START", "CHALLENGE" ],
    "traits": [
      "MARTIAL_ARTS",
      "URSINE_EYE",
      "MIGO_BREATHE",
      "FANGS",
      "GILLS",
      "SPINES",
      "PLANTSKIN",
      "NAILS",
      "RADIOGENIC",
      "PADDED_FEET",
      "RAP_TALONS",
      "HOOVES",
      "CANINE_EARS",
      "FELINE_EARS",
      "TAIL_FLUFFY",
      "TAIL_LONG",
      "WEB_WALKER",
      "WHISKERS",
      "SLIT_NOSTRILS",
      "TROGLO",
      "WEBBED",
      "BEAK",
      "UNSTABLE",
      "RADIOACTIVE1",
      "SLIMY",
      "HERBIVORE",
      "CARNIVORE",
      "PONDEROUS1",
      "SUNLIGHT_DEPENDENT",
      "COLDBLOOD",
      "GROWL",
      "ARM_FEATHERS",
      "ARM_TENTACLES",
      "LEG_TENTACLES",
      "CHAOTIC",
      "ALCMET",
      "LIGHT_BONES",
      "CHITIN",
      "ELECTRORECEPTORS",
      "OPTIMISTIC",
      "HEAVYSLEEPER2",
      "FLEET",
      "OUTDOORSMAN",
      "GOODCARDIO",
      "QUICK",
      "DEFT",
      "CLAWS_RETRACT",
      "STRONGBACK",
      "PACKMULE",
      "PSYCHOPATH",
      "CANNIBAL",
      "LIAR",
      "BEAUTIFUL2",
      "BEAUTIFUL3",
      "LIGHTSTEP",
      "ELFA_EARS",
      "NIGHTVISION2",
      "NIGHTVISION3",
      "FANGS",
      "HOLLOW_BONES"
    ],
    "points": -2,
    "description": "You've already been modified mutagenically but now you were all ready for a bionic implant or three - the bill footed by the corp, of course - when everything went pear-shaped and all you could hear from the other rooms was screaming.  For a few hours, at least.  Now all you can hear is shuffling, crackling, the occasional gurgling, burbling moan, and heavy, wet thumps.  Hopefully your surgery was registered as an elective because you've elected to get the heck out of here!",
    "forced_traits": [ "ELECTRORECEPTORS", "NIGHTVISION3", "LIGHTSTEP" ],
    "allowed_locs": [ "sloc_afs_augmentation_clinic_n3" ]
  },
  {
    "type": "scenario",
    "id": "crashing_ship",
    "name": "Emergency Evacuation",
    "points": 1,
    "description": "You must have hit your head when the first explosion happened.  You sit up and realize everyone is gone, that the air smells like smoke, and that the ship's computer is calmly announcing in a posh English voice 'Abandon the vessel immediately.', and then counting down from seven minutes.  Time to grab what you can and find an escape pod.",
    "allowed_locs": [ "sloc_crashing_ship" ],
    "professions": [ "afs_espatier", "afs_rating", "afs_ship_escape" ],
    "flags": [ "LONE_START", "HELI_CRASH" ],
    "start_name": "Crashing Ship",
    "eoc": [ "EOC_CRASHING_SHIP_SETUP" ]
  },
  {
    "type": "scenario",
    "id": "afs_esper_start",
    "name": "Esper",
    "points": 1,
    "description": "There are stories that before the Discontinuity, scientists had developed treatments to unlock the powers of the human mind.  To read thoughts, move objects at a distance, control computers by the power of will alone, and even stranger things.  Just one more lost secret of the Golden Age.\n\nOr so you thought, but recently you had heard some tantalizing rumors about espers, centered on a backwater planet on the edge of known civilization.  You remember buying passage to the Salus system, arriving at Port Augustmoon and buying supplies, and descending to the surface, and after that…things get hazy.  You're not entirely sure where you are, and you've clearly been through it, but somehow you've rediscovered that lost secret.  Now you just need to make it back alive.",
    "forced_traits": [ "ESPER" ],
    "allowed_locs": [ "sloc_afs_glacial_tunnels" ],
    "professions": [ "afs_esper_electrokinetic", "afs_esper_telepath", "afs_esper_telekinetic" ],
    "flags": [ "LONE_START" ],
    "start_name": "Lost on the Surface",
    "reveal_locale": false,
    "eoc": [ "EOC_ESPER_SCENARIO_SETUP" ]
  }
]
