[
  {
    "type": "mapgen",
    "update_mapgen_id": "mx_gunship",
    "object": {
      "rows": [
        "                        ",
        "         UUUUU          ",
        "         UNGPU          ",
        "        |UE.EU|         ",
        "        ||E.E||         ",
        "        |.....|         ",
        "  |||||||O|/|O|||||||   ",
        " |||B..|...|L...&&||||  ",
        "||||...#..6|L...T&||||| ",
        " |||...#...|R...&&||||  ",
        "  ||||||.|O||||O|||||   ",
        "     |S..|../|$..U      ",
        "     |S..|..?|$..I      ",
        "     |S..|..¿|$..U      ",
        "     |S..|../||O||      ",
        "     |S..O...O...|      ",
        "     |S..||O||...|      ",
        "     ||||.|B|..|I|      ",
        "       ||O|/|O||        ",
        "        |.....|         ",
        "        ||.Q.||         ",
        "         |||||          ",
        "          VVV           ",
        "                        "
      ],
      "flags": [ "ERASE_ALL_BEFORE_PLACING_TERRAIN" ],
      "place_zones": [ { "type": "ZONE_START_POINT", "faction": "your_followers", "x": 11, "y": 3 } ],
      "fields": { ".": { "field": "fd_hot_airAC", "intensity": 1 } },
      "terrain": {
        ".": "t_metal_floor",
        "|": [ "t_afs_gun_ship_hull_wall", "t_afs_gun_ship_ruined_hull_wall" ],
        "/": "t_afs_gun_ship_locker_wall",
        "I": "t_afs_gun_ship_hull_hatch_c",
        "O": "t_afs_gun_ship_hull_hatch_o",
        "Q": "t_afs_gun_ship_engine_console",
        "V": "t_afs_gun_ship_engine",
        "#": "t_prison_grate",
        "U": "t_view_port",
        "N": "t_afs_gun_ship_navigation_console",
        "P": "t_command_console",
        "G": "t_gunnery_ai",
        "B": "t_metal_floor",
        "S": "t_metal_floor",
        "T": "t_metal_floor",
        "E": "t_metal_floor",
        "&": "t_metal_floor",
        "R": "t_metal_floor",
        "?": "t_metal_floor",
        "¿": "t_metal_floor",
        "L": "t_metal_floor",
        "6": "t_cell_entrance_console"
      },
      "furniture": {
        "L": "f_habitat_storage_board",
        "S": "f_habitat_storage_board",
        "$": "f_locker",
        "T": "f_metal_table",
        "&": "f_afs_sofa",
        "R": "f_habitat_kitchenette",
        "E": "f_afs_ship_seat",
        "B": "f_habitat_bathroom",
        "?": "f_sleep_pod",
        "¿": "f_cryo_pod"
      },
      "//": "There is no furniture because things that aren't connected to the floor or walls might go flying across a room during evasive maneuvers.",
      "items": { "!": { "item": "afs_escape_pod_suppliesII", "chance": 100 } }
    }
  }
]
