[
  {
    "type": "proficiency",
    "id": "prof_auto_rifles_familiar",
    "category": "prof_combat",
    "name": { "str": "Long Gun CQC Familiarity" },
    "description": "You're familiar with how to grip a long gun correctly while striking someone with it.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_auto_rifles_pro",
    "category": "prof_combat",
    "name": { "str": "Long Gun CQC Proficiency" },
    "description": "You're proficient in striking with your rifle, both with and without a bayonet.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_auto_rifles_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_auto_rifles_master",
    "category": "prof_combat",
    "name": { "str": "Long Gun CQC Mastery" },
    "description": "You've mastered the art of the bayonet charge and know how to handle the gun itself as a weapon.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_auto_rifles_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_auto_pistols_familiar",
    "category": "prof_combat",
    "name": { "str": "Handgun CQC Familiarity" },
    "description": "You're able to use your handgun effectively as a melee weapon without shooting yourself.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_auto_pistols_pro",
    "category": "prof_combat",
    "name": { "str": "Handgun CQC Proficiency" },
    "description": "You're proficient in striking with your handgun and can do so precisely.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_auto_pistols_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_auto_pistols_master",
    "category": "prof_combat",
    "name": { "str": "Handgun CQC Mastery" },
    "description": "You're able to precisely strike your opponent with your handgun where it hurts the most.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_auto_pistols_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_knives_familiar",
    "category": "prof_combat",
    "name": { "str": "Knife Familiarity" },
    "description": "You've got a handling on gripping knives so they don't slip out of your hand.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_knives_pro",
    "category": "prof_combat",
    "name": { "str": "Knife Proficiency" },
    "description": "You handle your knife like a butcher, and are ready to prove it.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_knives_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_knives_master",
    "category": "prof_combat",
    "name": { "str": "Knife Mastery" },
    "description": "Your knife is like an extension of yourself, you wield it effortlessly.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_knives_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_shivs_familiar",
    "category": "prof_combat",
    "name": { "str": "Shiv Familiarity" },
    "description": "You know how to stab someone with something not typically intended to stab them with.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_shivs_pro",
    "category": "prof_combat",
    "name": { "str": "Shiv Proficiency" },
    "description": "You're pretty good at shanking your enemy, if you do say so yourself.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_shivs_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_shivs_master",
    "category": "prof_combat",
    "name": { "str": "Shiv Mastery" },
    "description": "You've mastered the ancient and ignoble art of sticking someone with something small and pointy.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_shivs_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_batons_familiar",
    "category": "prof_combat",
    "name": { "str": "Baton Familiarity" },
    "description": "You've learned to swing a baton without spraining your wrists.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_batons_pro",
    "category": "prof_combat",
    "name": { "str": "Baton Proficiency" },
    "description": "You know how to strike with your baton so you get the most out of every blow.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_batons_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_batons_master",
    "category": "prof_combat",
    "name": { "str": "Baton Mastery" },
    "description": "You've mastered the use of all kinds of batons, and the fine art of beating someone with a stick.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_batons_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_medium_swords_familiar",
    "category": "prof_combat",
    "name": { "str": "Medium Sword Familiarity" },
    "description": "You have enough practice not to cut yourself with your own blade.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_medium_swords_pro",
    "category": "prof_combat",
    "name": { "str": "Medium Sword Proficiency" },
    "description": "The weight of your weapon feels as natural to you as if it were your own limb.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_medium_swords_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_medium_swords_master",
    "category": "prof_combat",
    "name": { "str": "Medium Sword Mastery" },
    "description": "Your body has grown accustomed to the rigors of sword fighting, and can handle it for longer.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_medium_swords_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_short_swords_familiar",
    "category": "prof_combat",
    "name": { "str": "Short Sword Familiarity" },
    "description": "You understand how to swing a short blade around.  In theory, at least.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_short_swords_pro",
    "category": "prof_combat",
    "name": { "str": "Short Sword Proficiency" },
    "description": "You've trained your body against the strain of fighting with a short sword.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_short_swords_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_short_swords_master",
    "category": "prof_combat",
    "name": { "str": "Short Sword Mastery" },
    "description": "You're able to cut through zombies with the same ease you cut through foliage.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_short_swords_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_quarterstaves_familiar",
    "category": "prof_combat",
    "name": { "str": "Quarterstaff Familiarity" },
    "description": "You're familiar with how to handle your staff and can use it without knocking yourself out.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_quarterstaves_pro",
    "category": "prof_combat",
    "name": { "str": "Quarterstaff Proficiency" },
    "description": "You're used to the balance of a staff and know how to handle it.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_quarterstaves_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_quarterstaves_master",
    "category": "prof_combat",
    "name": { "str": "Quarterstaff Mastery" },
    "description": "You've mastered the use of quarterstaves.  Donatello would be proud.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_quarterstaves_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_fencing_weapons_familiar",
    "category": "prof_combat",
    "name": { "str": "Fencing Weapon Familiarity" },
    "description": "You've got the basics of lunging and parrying your opponent.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_fencing_weapons_pro",
    "category": "prof_combat",
    "name": { "str": "Fencing Weapon Proficiency" },
    "description": "You strike forth with ease after many hours of training.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_fencing_weapons_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_fencing_weapons_master",
    "category": "prof_combat",
    "name": { "str": "Fencing Weapon Mastery" },
    "description": "Before the Cataclysm, you could have been an Olympic fencer.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_fencing_weapons_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_claws_familiar",
    "category": "prof_combat",
    "name": { "str": "Claw Weapon Familiarity" },
    "description": "You've learned how to use claw weapons in combat.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_claws_pro",
    "category": "prof_combat",
    "name": { "str": "Claw Weapon Proficiency" },
    "description": "You're quite experienced with your claws by now.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_claws_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_claws_master",
    "category": "prof_combat",
    "name": { "str": "Claw Weapon Mastery" },
    "description": "You feel as dangerous as a tiger with your claws.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_claws_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_hooking_familiar",
    "category": "prof_combat",
    "name": { "str": "Hooking Weapon Familiarity" },
    "description": "You're getting a hang of hooking your opponents with your weapon.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_hooking_pro",
    "category": "prof_combat",
    "name": { "str": "Hooking Weapon Proficiency" },
    "description": "You could probably unhorse someone with your weapon with your skills.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_hooking_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_hooking_master",
    "category": "prof_combat",
    "name": { "str": "Hooking Weapon Mastery" },
    "description": "You've mastered the art of knocking someone to the ground with your weapon.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_hooking_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_polearms_familiar",
    "category": "prof_combat",
    "name": { "str": "Polearm Familiarity" },
    "description": "Dominant hand on the grip, the other on the haft, you're familiar with how to hold most polearms.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_polearms_pro",
    "category": "prof_combat",
    "name": { "str": "Polearm Proficiency" },
    "description": "You know how to keep your enemies at a distance with a polearm, and are able to defend yourself with one.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_polearms_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_polearms_master",
    "category": "prof_combat",
    "name": { "str": "Polearm Mastery" },
    "description": "You can handle the awkward balance of a polearm well, like it's an extension of your body.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_polearms_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_bionics_familiar",
    "category": "prof_combat",
    "name": { "str": "Bionic Weapon Familiarity" },
    "description": "Your body is getting used to the stress your bionic weapons put on it.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_bionics_pro",
    "category": "prof_combat",
    "name": { "str": "Bionic Weapon Proficiency" },
    "description": "You've become accustomed to the motions of your bionic weapons in combat.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_bionics_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_bionics_master",
    "category": "prof_combat",
    "name": { "str": "Bionic Weapon Mastery" },
    "description": "Your bionic weapon feels as natural to you as your heartbeat.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_bionics_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_spears_familiar",
    "category": "prof_combat",
    "name": { "str": "Spear Familiarity" },
    "description": "Non-dominant leg forward, you know the basics of impaling someone on a spear.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_spears_pro",
    "category": "prof_combat",
    "name": { "str": "Spear Proficiency" },
    "description": "Whether you're hunting boar or hunting zombies, you know how to stab with your spear.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_spears_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_spears_master",
    "category": "prof_combat",
    "name": { "str": "Spear Mastery" },
    "description": "You're in touch with your inner hunter-gatherer, able to keep up the hunt for longer.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_spears_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_thrusting_swords_familiar",
    "category": "prof_combat",
    "name": { "str": "Long Thrusting Sword Familiarity" },
    "description": "You're no stranger to thrusting your sword through zombies.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_thrusting_swords_pro",
    "category": "prof_combat",
    "name": { "str": "Long Thrusting Sword Proficiency" },
    "description": "You're able to gore someone on your sword like a pro.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_thrusting_swords_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_thrusting_swords_master",
    "category": "prof_combat",
    "name": { "str": "Long Thrusting Sword Mastery" },
    "description": "You're a virtuoso with your sword, ready to deliver a swift and deadly thrust.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_thrusting_swords_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_long_swords_familiar",
    "category": "prof_combat",
    "name": { "str": "Long Sword Familiarity" },
    "description": "You know how to swing a longsword without chopping off your own foot.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_long_swords_pro",
    "category": "prof_combat",
    "name": { "str": "Long Sword Proficiency" },
    "description": "You're proficient with the use of long swords, and are deadly with one in your hands.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_long_swords_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_long_swords_master",
    "category": "prof_combat",
    "name": { "str": "Long Sword Mastery" },
    "description": "You are a blade master of unparalleled skill.  And they said anime wasn't real.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_long_swords_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_bionic_swords_familiar",
    "category": "prof_combat",
    "name": { "str": "Bionic Sword Familiarity" },
    "description": "You are able to operate your bionic sword without incident.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_bionic_swords_pro",
    "category": "prof_combat",
    "name": { "str": "Bionic Sword Proficiency" },
    "description": "Your bionic sword proficiency is satisfactory.  You are able to use it without discomfort.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_bionic_swords_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_bionic_swords_master",
    "category": "prof_combat",
    "name": { "str": "Bionic Sword Mastery" },
    "description": "Your capabilities with your bionic sword is the epitome of combat efficiency.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_bionic_swords_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_flails_familiar",
    "category": "prof_combat",
    "name": { "str": "Flail Familiarity" },
    "description": "You've learned how to hit your opponent instead of yourself with your flail.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_flails_pro",
    "category": "prof_combat",
    "name": { "str": "Flail Proficiency" },
    "description": "You're able to swing your flail with deadly precision, crushing through ribs and skulls alike.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_flails_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_flails_master",
    "category": "prof_combat",
    "name": { "str": "Flail Mastery" },
    "description": "You can make your flail dance like a ballerina, and hit like a truck.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_flails_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_maces_familiar",
    "category": "prof_combat",
    "name": { "str": "Mace Familiarity" },
    "description": "You've got the gist of bludgeoning your enemies.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_maces_pro",
    "category": "prof_combat",
    "name": { "str": "Mace Proficiency" },
    "description": "You swing your mace with dead efficiency.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_maces_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_maces_master",
    "category": "prof_combat",
    "name": { "str": "Mace Mastery" },
    "description": "Your strikes with a mace shatter skulls and pulp brains.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_maces_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_great_swords_familiar",
    "category": "prof_combat",
    "name": { "str": "Great Sword Familiarity" },
    "description": "You're not afraid to lift a heavy sword nor bring it down on someone's head.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_great_swords_pro",
    "category": "prof_combat",
    "name": { "str": "Great Sword Proficiency" },
    "description": "You are not afraid to swing big with a heavy sword.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_great_swords_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_great_swords_master",
    "category": "prof_combat",
    "name": { "str": "Great Sword Mastery" },
    "description": "You wield your blade like it was a modern day Caliburn.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_great_swords_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_great_hammers_familiar",
    "category": "prof_combat",
    "name": { "str": "Great Hammer Familiarity" },
    "description": "You can handle a big ol' hammer without dropping it on your toes.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_great_hammers_pro",
    "category": "prof_combat",
    "name": { "str": "Great Hammer Proficiency" },
    "description": "You're not afraid to put some muscle into it when you're swinging a hammer.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_great_hammers_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_great_hammers_master",
    "category": "prof_combat",
    "name": { "str": "Great Hammer Mastery" },
    "description": "You're a hammering juggernaut, ready to smash it all.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_great_hammers_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_great_axes_familiar",
    "category": "prof_combat",
    "name": { "str": "Great Axe Familiarity" },
    "description": "You're not quite a professional lumberjack, but you can handle an axe.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_great_axes_pro",
    "category": "prof_combat",
    "name": { "str": "Great Axe Proficiency" },
    "description": "You chop through bodies as easily as you chop through trees.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_great_axes_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_great_axes_master",
    "category": "prof_combat",
    "name": { "str": "Great Axe Mastery" },
    "description": "You're a post-apocalyptic Paul Bunyan, but it's not just wood you're chopping.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_great_axes_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_hand_axes_familiar",
    "category": "prof_combat",
    "name": { "str": "Hand Axe Familiarity" },
    "description": "You know the proper technique to use with a hand axe.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_hand_axes_pro",
    "category": "prof_combat",
    "name": { "str": "Hand Axe Proficiency" },
    "description": "You know how to use a hatchet safely and effectively.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_hand_axes_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_hand_axes_master",
    "category": "prof_combat",
    "name": { "str": "Hand Axe Mastery" },
    "description": "You're more than capable of using a hand axe to protect yourself.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_hand_axes_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_unarmed_familiar",
    "category": "prof_combat",
    "name": { "str": "Unarmed Technique Familiarity" },
    "description": "You know how to punch someone without hurting your wrists.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_unarmed_pro",
    "category": "prof_combat",
    "name": { "str": "Unarmed Technique Proficiency" },
    "description": "You're able to pace yourself when you've got nothing else to fight with.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_unarmed_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_unarmed_master",
    "category": "prof_combat",
    "name": { "str": "Unarmed Technique Mastery" },
    "description": "You're used to fighting with nothing and can fight unarmed for longer.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_unarmed_pro" ]
  },
  {
    "type": "proficiency",
    "id": "prof_whips_familiar",
    "category": "prof_combat",
    "name": { "str": "Whip Familiarity" },
    "description": "You can crack a whip without hurting yourself.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "800 s"
  },
  {
    "type": "proficiency",
    "id": "prof_whips_pro",
    "category": "prof_combat",
    "name": { "str": "Whip Proficiency" },
    "description": "You can use a whip to snuff out a candle from across the room without touching the wax.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.025 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "1600 s",
    "required_proficiencies": [ "prof_whips_familiar" ]
  },
  {
    "type": "proficiency",
    "id": "prof_whips_master",
    "category": "prof_combat",
    "name": { "str": "Whip Mastery" },
    "description": "Your skill at hunting the living dead with a whip is unparalleled.  Make the Belmonts proud.",
    "can_learn": true,
    "default_time_multiplier": 1.5,
    "default_skill_penalty": 0.2,
    "bonuses": { "melee_attack": [ { "type": "stamina", "value": 0.05 } ] },
    "//": "Code assumes each attack is 1s",
    "time_to_learn": "3200 s",
    "required_proficiencies": [ "prof_whips_pro" ]
  }
]
