[
  {
    "id": "AUTO_DRINK",
    "type": "LOOT_ZONE",
    "name": "Auto Drink",
    "display_field": "fd_auto_drink_zone",
    "description": "Items in this zone will be automatically consumed during a long activity if you get thirsty."
  },
  {
    "id": "AUTO_EAT",
    "type": "LOOT_ZONE",
    "name": "Auto Eat",
    "display_field": "fd_auto_eat_zone",
    "description": "Items in this zone will be automatically eaten during a long activity if you get hungry."
  },
  {
    "id": "CAMP_FOOD",
    "type": "LOOT_ZONE",
    "name": "Basecamp: Food",
    "display_field": "fd_basecamp_food_zone",
    "description": "Items in this zone will be added to a basecamp's food supply in the Distribute Food mission."
  },
  {
    "id": "CAMP_STORAGE",
    "type": "LOOT_ZONE",
    "name": "Basecamp: Storage",
    "display_field": "fd_basecamp_storage_zone",
    "description": "Items in this zone will be added to a basecamp's inventory for use by its workers."
  },
  {
    "id": "CHOP_TREES",
    "type": "LOOT_ZONE",
    "name": "Chop Trees",
    "display_field": "fd_chop_trees_zone",
    "description": "Designate an area to chop down trees."
  },
  {
    "id": "CONSTRUCTION_BLUEPRINT",
    "type": "LOOT_ZONE",
    "name": "Construction: Blueprint",
    "display_field": "fd_construction_blueprint_zone",
    "description": "Designate a blueprint zone for construction."
  },
  {
    "id": "DISASSEMBLE",
    "type": "LOOT_ZONE",
    "name": "Disassembly Work",
    "display_field": "fd_disassembly_work_zone",
    "description": "Items in this zone are marked for disassembly."
  },
  {
    "id": "FARM_PLOT",
    "type": "LOOT_ZONE",
    "name": "Farm: Plot",
    "display_field": "fd_farm_plot_zone",
    "description": "Designate a farm plot for tilling and planting."
  },
  {
    "id": "FISHING_SPOT",
    "type": "LOOT_ZONE",
    "name": "Fishing Spot",
    "display_field": "fd_fishing_spot_zone",
    "description": "Designate an area to fish from."
  },
  {
    "id": "MINING",
    "type": "LOOT_ZONE",
    "name": "Mine Terrain",
    "display_field": "fd_mine_terrain_zone",
    "description": "Designate an area to mine."
  },
  {
    "id": "MOPPING",
    "type": "LOOT_ZONE",
    "name": "Mop Tile",
    "display_field": "fd_mop_tile_zone",
    "description": "Designate an area to mop clean."
  },
  {
    "id": "NO_AUTO_PICKUP",
    "type": "LOOT_ZONE",
    "name": "No Auto Pickup",
    "display_field": "fd_no_auto_pickup_zone",
    "description": "You won't auto-pickup items inside the zone."
  },
  {
    "id": "NO_NPC_PICKUP",
    "type": "LOOT_ZONE",
    "name": "No NPC Pickup",
    "display_field": "fd_no_npc_pickup_zone",
    "description": "Friendly NPCs don't pickup items inside the zone."
  },
  {
    "id": "NPC_NO_INVESTIGATE",
    "type": "LOOT_ZONE",
    "name": "NPC Ignore Sounds",
    "display_field": "fd_npc_ignore_sounds_zone",
    "description": "Friendly NPCs won't investigate unseen sounds coming from this zone."
  },
  {
    "id": "NPC_INVESTIGATE_ONLY",
    "type": "LOOT_ZONE",
    "name": "NPC Investigation Area",
    "display_field": "fd_npc_investigation_area_zone",
    "description": "Friendly NPCs will investigate unseen sounds only if they come from inside this area."
  },
  {
    "id": "NPC_RETREAT",
    "type": "LOOT_ZONE",
    "name": "NPC Retreat",
    "display_field": "fd_npc_retreat_zone",
    "description": "When fleeing, friendly NPCs will attempt to retreat toward this zone if it is within 60 tiles."
  },
  {
    "id": "ZONE_START_POINT",
    "type": "LOOT_ZONE",
    "name": "Start Point",
    "display_field": "fd_start_point_zone",
    "description": "A prioritized spawn point."
  },
  {
    "id": "SOURCE_FIREWOOD",
    "type": "LOOT_ZONE",
    "name": "Source: Firewood",
    "display_field": "fd_firewood_source_zone",
    "description": "Source for firewood or other flammable materials in this zone may be used to automatically refuel fires.  This will be done to maintain light during long-running tasks such as crafting, reading or waiting."
  },
  {
    "id": "VEHICLE_DECONSTRUCT",
    "type": "LOOT_ZONE",
    "name": "Vehicle Deconstruct Zone",
    "display_field": "fd_vehicle_deconstruct_zone",
    "description": "Any vehicles in this area are marked for deconstruction."
  },
  {
    "id": "VEHICLE_PATROL",
    "type": "LOOT_ZONE",
    "name": "Vehicle Patrol Zone",
    "display_field": "fd_vehicle_patrol_zone",
    "description": "Vehicles with an autopilot will patrol in this zone."
  },
  {
    "id": "VEHICLE_REPAIR",
    "type": "LOOT_ZONE",
    "name": "Vehicle Repair Zone",
    "display_field": "fd_vehicle_repair_zone",
    "description": "Any vehicles in this area are marked for repair work."
  }
]
