// Lead bolt
Force spawn ( TRUE or FALSE )            : TRUE
Image type ( SOLID, LIGHT, or TRANS )         : LIGHT
Starting frame ( 0 to 255 )            : 92
Number of frames ( 1 to 16 )            : 4
Frame rate ( 0 to 1000 )            : 79
Frame rate randomness ( 0, 1, 3, 7, 15, 31, 63... )   : 1023
Rotation base ( 0 to 65535 )            : 32000
Random rotation add ( 0, 1, 3, 7, 15, 31, 63... )   : 0
Rotation rate ( 0 to 1000 )            : 0
Starting size ( 0 to 65535 )            : 30000
Size increase rate ( 0 to 1000 )         : 0
Speed limit ( 0.0 to 10.0 )            : 100.0
Facing rate ( 0 to 1000 )            : 0



// Ending conditions
Water ends particle ( TRUE or FALSE )         : FALSE
Bump ends particle ( TRUE or FALSE )         : FALSE
End if hits ground ( TRUE or FALSE )         : TRUE
End after last frame ( TRUE or FALSE )         : FALSE
Time before end ( 1 to 1000, 0 )         : 15



// Collision data
Bounce dampen ( 0.0 to 0.9 )            : 0.0
Bump money ( 0 to 100 )               : 0
Bump size ( 0 to 60 )               : 100
Bump height ( 0 to 60 )               : 80
Bump damage amount ( 0-0 to 0-16 to 16-16 )      : 4-12
Bump damage type ( SLASH, CRUSH, POKE, HOLY,
              EVIL, FIRE, ICE, ZAP )         : ZAP




// Lighting data
Does it act as a dynamic light? ( TRUE or FALSE )   : TRUE
Dynalight level ( around 0.7 )            : 0.1
Dynalight falloff ( around 1000 )         : 100



// Initial spawning of this particle
Facing base ( 0 to 65535 )            : 0
Facing randomness ( 0, 1, 3, 7, 15, 31, 63... )      : 0
XY Spacing ( 0 to 100 )               : 0
XY Spacing randomness ( 0, 1, 3, 7, 15, 31, 63... )   : 0
Z Spacing ( -100 to 100 )            : 1000
Z Spacing randomness ( 0, 1, 3, 7, 15, 31, 63... )   : 0
XY Velocity ( 0 to 100 )            : 0
XY Velocity randomness ( 0, 1, 3, 7, 15, 31, 63... )   : 0
Z Velocity ( -100 to 100 )            : -100
Z Velocity randomness ( 0, 1, 3, 7, 15, 31, 63... )   : 0



// Continuous spawning of other particles
Spawn time ( 0 to 100 )               : 1
Amount to spawn each time ( 0 to 10 )         : 1
Facing add for each one ( 0 to 65535 )         : 0
Spawn type ( 0 to 3 )               : 4



// End spawning of other particles
Amount to spawn at end ( 0 to 10 )         : 8
Facing add for each one ( 0 to 65535 )         : 8192
Spawn type ( 0 to 3 )               : 4



// Bump spawning of attached particles
Amount to spawn on bump ( 0 to 10 )         : 8
Spawn type ( 0 to 3 )               : 4


// Random stuff
Daze time on hit ( 0 to 250 )            : 0
Grog time on hit ( 0 to 250 )            : 0
Spawn enchant on hit ( TRUE or FALSE )         : FALSE
Cause roll on hit ( TRUE or FALSE )         : FALSE
Cause pancake on hit ( TRUE or FALSE )         : FALSE
Need target to spawn ( TRUE or FALSE )         : FALSE
Target is caster ( TRUE or FALSE )         : FALSE
Start on target ( TRUE or FALSE )         : FALSE
Can damage caster ( TRUE or FALSE )         : TRUE
Spawn sound ( -1 for none )            : 3
End sound ( -1 for none )            : -1
Friendly fire ( TRUE or FALSE )            : TRUE
Only hit hate group ( TRUE or FALSE )         : FALSE
New target on spawn ( TRUE or FALSE )         : FALSE
Target angle ( 0 to 32768 )            : 0
Home in on target ( TRUE or FALSE )         : FALSE
Homing friction ( 0.0 to 1.0 )            : 0.0
Homing acceleration ( 0.0 to 1.0 )         : 0.0
Rotate to face direction ( TRUE or FALSE )      : FALSE
Respawn character on hit ( TRUE or FALSE )      : FALSE
Mana drain on hit ( 0 to 50 )            : 0
Life drain on hit ( 0 to 50 )            : 0


// Expansions
:[PUSH]      0  // Don't allow it to knock the characters around
:[BLOC]      1  // Can't be blocked
:[ARMO]      1  // Armor doesn't work
:[DLEV] 40         // Light gets bigger as lightning falls...
:[DRAD] 90000      // 