Hull
    name = "SH_NANOROBOTIC"
    description = "SH_NANOROBOTIC_DESC"
    speed = 80
    fuel = 3
    stealth = 5
    structure = 30
    slots = [
        Slot type = External position = (0.10, 0.25)
        Slot type = External position = (0.25, 0.25)
        Slot type = External position = (0.40, 0.15)
        Slot type = External position = (0.55, 0.15)
        Slot type = External position = (0.70, 0.25)
        Slot type = External position = (0.85, 0.25)
        Slot type = Internal position = (0.45, 0.50)
    ]
    buildCost = 50 * [[FLEET_UPKEEP_MULTIPLICATOR]] * [[SHIP_HULL_COST_MULTIPLIER]]
    buildTime = 2
    tags = [ "ROBOTIC_HULL" "PEDIA_HULL_LINE_ROBOTIC" ]
    location = And [
        Contains And [
            Building name = "BLD_SHIPYARD_CON_NANOROBO"
            OwnedBy empire = Source.Owner
        ]
        Contains And [
            Building name = "BLD_SHIPYARD_BASE"
            OwnedBy empire = Source.Owner
        ]
        Contains And [
            Building name = "BLD_SHIPYARD_ORBITAL_DRYDOCK"
            OwnedBy empire = Source.Owner
        ]
        OwnedBy empire = Source.Owner
    ]
    effectsgroups = [
        EffectsGroup
            scope = And [
                Source
                Or [
                    Not InSystem
                    And [
                        InSystem
                        Turn low = LocalCandidate.System.LastTurnBattleHere + 1
                    ]
                ]
                Structure high = LocalCandidate.MaxStructure - 0.001
            ]
            activation = Turn low = Source.CreationTurn + 1
            effects = SetStructure value = Value + Value

        [[AVERAGE_BASE_FUEL_REGEN]]
        [[REGULAR_HULL_DETECTION]]
        [[SCAVANGE_FUEL_UNOWNED]]
        [[UNOWNED_GOOD_VISION]]
        [[UNOWNED_MOVE]]
    ]
    icon = "icons/ship_hulls/nano_robotic_hull_small.png"
    graphic = "hulls_design/nano_robotic_hull.png"

#include "robotic.macros"

#include "../ship_hulls.macros"

#include "/scripting/common/upkeep.macros"
