/README/1.1.1.1/Thu Dec 18 06:02:07 2014//Tnetbsd-10
/VGPU10ShaderTokens.h/1.1.1.2/Mon May  9 01:23:34 2022//Tnetbsd-10
/includeCheck.h/1.1.1.1/Thu Dec 18 06:02:07 2014//Tnetbsd-10
/svga3d_caps.h/1.1.1.3/Sun Mar 10 03:42:45 2019//Tnetbsd-10
/svga3d_cmd.h/1.1.1.3/Mon May  9 01:23:34 2022//Tnetbsd-10
/svga3d_devcaps.h/1.1.1.3/Mon May  9 01:23:34 2022//Tnetbsd-10
/svga3d_dx.h/1.1.1.2/Mon May  9 01:23:34 2022//Tnetbsd-10
/svga3d_limits.h/1.1.1.3/Mon May  9 01:23:34 2022//Tnetbsd-10
/svga3d_reg.h/1.1.1.4/Sun Mar 10 03:42:45 2019//Tnetbsd-10
/svga3d_shaderdefs.h/1.1.1.3/Sun Mar 10 03:42:45 2019//Tnetbsd-10
/svga3d_surfacedefs.h/1.1.1.3/Mon May  9 01:23:34 2022//Tnetbsd-10
/svga3d_types.h/1.1.1.3/Mon May  9 01:23:34 2022//Tnetbsd-10
/svga_escape.h/1.1.1.3/Sun Mar 10 03:42:45 2019//Tnetbsd-10
/svga_overlay.h/1.1.1.3/Sun Mar 10 03:42:45 2019//Tnetbsd-10
/svga_reg.h/1.1.1.4/Mon May  9 01:23:34 2022//Tnetbsd-10
/svga_types.h/1.1.1.2/Thu Dec 18 06:02:07 2014//Tnetbsd-10
/vmware_pack_begin.h/1.1.1.1/Thu Dec 18 06:02:07 2014//Tnetbsd-10
/vmware_pack_end.h/1.1.1.1/Thu Dec 18 06:02:07 2014//Tnetbsd-10
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