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last update : 07/30/2001

General Questions

G1 : How do you set up singleplayer on QuakeIII TSW Alpha 3.0?

Technical Problems

T1 : Why does my Quake3-server crash when I try to load a map in TSW?
T2 : I joined a TSW-server. Why does my game crash at various times?
T3 : I changed com_hunkmegs and Quake3 doesn't load anymore. What's wrong?
T4 : Why does TSW behave totally stange and crashes at random points?
T5 : I have a fast system, why does my framerate drop below 10 fps?

Do you have a question that is not listed here? Ask and we'll try to help you.

G1 : How do you set up singleplayer on QuakeIII TSW Alpha 3.0?

Choose the gamemode 'TSW:Mission' in the map-selection and click 'next'. If you now just want to play alone, simply click 'fight', no other settings. You'll be in the game and can start playing (choose your team in the lounge first).
Some missions are only designed to be played by just one side, but you'll notice that very soon.

T1 : Why does my Quake3-server crash when I try to load a map in TSW?

Each unit that you find in TSW is controlled by a bot. This means the server needs to prepare a big amount of memory in advance for the AI and the media a client needs. You cannot influence that amount of memory, but you can influence the number of clients with the cvar sv_maxclients and the MaxClients setting in the start-server-menu.
Lower the maximum number of clients until your server runs stable. The experience showed that you can use 40 clients on a server with 128MB RAM. In order to achieve this value you might also give Quake3 some more memory. Close all programs that are running in the background and use the cvar com_hunkmegs to assign more physical RAM to Quake3. But never use more than 75% of your physical RAM!
You have to restart Quake3 after you changed com_hunkmegs.

T2 : I joined a TSW-server. Why does my game crash at various times?

TSW requires a lot of memory on the client system for the media that is used for the different units. Quake3 sometimes runs out of memory when new media is loaded in, that usually happens during the precaching-process, but sometimes also within the game.
You should increase the memory Quake3 has available, by closing all programs in the background and by changing the cvar com_hunkmegs. This cvar defines the amount of physical memory Quake3 acquires. Do not set it to more than 75% of your physical RAM!
You have to restart Quake3 after you changed com_hunkmegs.

T3 : I changed com_hunkmegs and Quake3 doesn't load anymore. What's wrong?

You assigned too much RAM to Quake3. Do not use more than 75% of your physical RAM, swap-files do not count!
If that doesn't help, your operating system maybe needs more resources, open the q3config.cfg in the TSW-directory and edit the com_hunkmegs entry manually to a lower value.
If the problem presists remove the com_hunkmegs entry from the q3config.cfg in your TSW-folder or delete the whole .cfg. It will be created again as soon as you start Q3, which should be possible then.

T4 : Why does TSW behave totally stange and crashes at random points?

It appears that you don't have the Quake3 version, TSW is designed for.
id software changed network protocols and engine-interfaces with some of their point release updates. This affects also the mod-code, which results in strict version to version compatiblity.
TSW Alpha 3.0 runs only on Quake 3 v1.27!

T5 : I have a fast system, why does my framerate drop below 10 fps?

The usual Quake3 DM game is played in a level with relatively small field of sight and with few clients or bots. TSW uses wide open levels that often show a severe amount more polygons at one time than a normal Q3 DM level. The real drop in the framerate occurs then when you have many units in the game. Then the biggest amount of system-reserves is used for the AI. The game-renderer gets less reserves and therefore can't draw enough frames per second.
In the current version you can't do much about it, except killing the enemy as fast as possible ;) or reducing the details Quake3 renders :(. We are working on a new AI that requires less reserves, but that's not before the next release.

contents | about | how to install | keys and cvars | tutorial | units and buildings | modify tsw | copyright notice | f.a.q.

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