tiles
{
	trigger 21
	{
		action = "Exit_Normal";
		playeruse = true;
		activatenorth = false;
		activatesouth = false;
	}
	trigger 90
	{
		action = "Door_Open";
		arg1 = 16;
		arg2 = 300;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activatenorth = false;
		activatesouth = false;
	}
	trigger 91
	{
		action = "Door_Open";
		arg1 = 16;
		arg2 = 300;
		arg4 = 1;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activateeast = false;
		activatewest = false;
	}
	trigger 92
	{
		action = "Door_Open";
		arg1 = 16;
		arg2 = 300;
		arg3 = 1;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activatenorth = false;
		activatesouth = false;
	}
	trigger 93
	{
		action = "Door_Open";
		arg1 = 16;
		arg2 = 300;
		arg3 = 1;
		arg4 = 1;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activateeast = false;
		activatewest = false;
	}
	trigger 94
	{
		action = "Door_Open";
		arg1 = 16;
		arg2 = 300;
		arg3 = 2;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activatenorth = false;
		activatesouth = false;
	}
	trigger 95
	{
		action = "Door_Open";
		arg1 = 16;
		arg2 = 300;
		arg3 = 2;
		arg4 = 1;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activateeast = false;
		activatewest = false;
	}
	trigger 96
	{
		action = "Door_Open";
		arg1 = 16;
		arg2 = 300;
		arg3 = 3;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activatenorth = false;
		activatesouth = false;
	}
	trigger 97
	{
		action = "Door_Open";
		arg1 = 16;
		arg2 = 300;
		arg3 = 3;
		arg4 = 1;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activateeast = false;
		activatewest = false;
	}
	trigger 98
	{
		action = "Door_Open";
		arg1 = 16;
		arg2 = 300;
		arg3 = 4;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activatenorth = false;
		activatesouth = false;
	}
	trigger 99
	{
		action = "Door_Open";
		arg1 = 16;
		arg2 = 300;
		arg3 = 4;
		arg4 = 1;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activateeast = false;
		activatewest = false;
	}
	trigger 100
	{
		action = "Door_Open";
		arg1 = 16;
		arg2 = 300;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activatenorth = false;
		activatesouth = false;
	}
	trigger 101
	{
		action = "Door_Open";
		arg1 = 16;
		arg2 = 300;
		arg4 = 1;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activateeast = false;
		activatewest = false;
	}

	tile 1
	{
		texturenorth = "GSTONEA1";
		texturesouth = "GSTONEA1";
		textureeast = "GSTONEA2";
		texturewest = "GSTONEA2";
	}
	tile 2
	{
		texturenorth = "GSTONEB1";
		texturesouth = "GSTONEB1";
		textureeast = "GSTONEB2";
		texturewest = "GSTONEB2";
	}
	tile 3
	{
		texturenorth = "GSTFLAG1";
		texturesouth = "GSTFLAG1";
		textureeast = "GSTFLAG2";
		texturewest = "GSTFLAG2";
	}
	tile 4
	{
		texturenorth = "GSTHTLR1";
		texturesouth = "GSTHTLR1";
		textureeast = "GSTHTLR2";
		texturewest = "GSTHTLR2";
	}
	tile 5
	{
		texturenorth = "BSTCELA1";
		texturesouth = "BSTCELA1";
		textureeast = "BSTCELA2";
		texturewest = "BSTCELA2";
	}
	tile 6
	{
		texturenorth = "GSTEAGL1";
		texturesouth = "GSTEAGL1";
		textureeast = "GSTEAGL2";
		texturewest = "GSTEAGL2";
	}
	tile 7
	{
		texturenorth = "BSTCELB1";
		texturesouth = "BSTCELB1";
		textureeast = "BSTCELB2";
		texturewest = "BSTCELB2";
	}
	tile 8
	{
		texturenorth = "BSTONEA1";
		texturesouth = "BSTONEA1";
		textureeast = "BSTONEA2";
		texturewest = "BSTONEA2";
	}
	tile 9
	{
		texturenorth = "BSTONEB1";
		texturesouth = "BSTONEB1";
		textureeast = "BSTONEB2";
		texturewest = "BSTONEB2";
	}
	tile 10
	{
		texturenorth = "WODEAGL1";
		texturesouth = "WODEAGL1";
		textureeast = "WODEAGL2";
		texturewest = "WODEAGL2";
	}
	tile 11
	{
		texturenorth = "WODHTLR1";
		texturesouth = "WODHTLR1";
		textureeast = "WODHTLR2";
		texturewest = "WODHTLR2";
	}
	tile 12
	{
		texturenorth = "WOOD1";
		texturesouth = "WOOD1";
		textureeast = "WOOD2";
		texturewest = "WOOD2";
	}
	tile 13
	{
		texturenorth = "FAKEDOR1";
		texturesouth = "FAKEDOR1";
		textureeast = "FAKEDOR2";
		texturewest = "FAKEDOR2";
	}
	tile 14
	{
		texturenorth = "METLSGN1";
		texturesouth = "METLSGN1";
		textureeast = "METLSGN2";
		texturewest = "METLSGN2";
	}
	tile 15
	{
		texturenorth = "METAL1";
		texturesouth = "METAL1";
		textureeast = "METAL2";
		texturewest = "METAL2";
	}
	tile 16
	{
		texturenorth = "SKY1";
		texturesouth = "SKY1";
		textureeast = "SKY2";
		texturewest = "SKY2";
	}
	tile 17
	{
		texturenorth = "BRICK1";
		texturesouth = "BRICK1";
		textureeast = "BRICK2";
		texturewest = "BRICK2";
	}
	tile 18
	{
		texturenorth = "BRIKWRT1";
		texturesouth = "BRIKWRT1";
		textureeast = "BRIKWRT2";
		texturewest = "BRIKWRT2";
	}
	tile 19
	{
		texturenorth = "PURPLE1";
		texturesouth = "PURPLE1";
		textureeast = "PURPLE2";
		texturewest = "PURPLE2";
	}
	tile 20
	{
		texturenorth = "BRIKEGL1";
		texturesouth = "BRIKEGL1";
		textureeast = "BRIKEGL2";
		texturewest = "BRIKEGL2";
	}
	tile 21
	{
		texturenorth = "ELEV1_1";
		texturesouth = "ELEV1_1";
		textureeast = "ELEV1_2";
		texturewest = "ELEV1_2";
	}
	tile 22
	{
		texturenorth = "ELEV2_1";
		texturesouth = "ELEV2_1";
		textureeast = "ELEV2_2";
		texturewest = "ELEV2_2";
	}
	tile 23
	{
		texturenorth = "WODCROS1";
		texturesouth = "WODCROS1";
		textureeast = "WODCROS2";
		texturewest = "WODCROS2";
	}
	tile 24
	{
		texturenorth = "GSTSLME1";
		texturesouth = "GSTSLME1";
		textureeast = "GSTSLME2";
		texturewest = "GSTSLME2";
	}
	tile 25
	{
		texturenorth = "PURPBLD1";
		texturesouth = "PURPBLD1";
		textureeast = "PURPBLD2";
		texturewest = "PURPBLD2";
	}
	tile 26
	{
		texturenorth = "GSTLSLM1";
		texturesouth = "GSTLSLM1";
		textureeast = "GSTLSLM2";
		texturewest = "GSTLSLM2";
	}
	tile 27
	{
		texturenorth = "GSTONEC1";
		texturesouth = "GSTONEC1";
		textureeast = "GSTONEC2";
		texturewest = "GSTONEC2";
	}
	tile 28
	{
		texturenorth = "GSTSIGN1";
		texturesouth = "GSTSIGN1";
		textureeast = "GSTSIGN2";
		texturewest = "GSTSIGN2";
	}
	tile 29
	{
		texturenorth = "CHIP1";
		texturesouth = "CHIP1";
		textureeast = "CHIP2";
		texturewest = "CHIP2";
	}
	tile 30
	{
		texturenorth = "CHPBLDA1";
		texturesouth = "CHPBLDA1";
		textureeast = "CHPBLDA2";
		texturewest = "CHPBLDA2";
	}
	tile 31
	{
		texturenorth = "CHPBLDB1";
		texturesouth = "CHPBLDB1";
		textureeast = "CHPBLDB2";
		texturewest = "CHPBLDB2";
	}
	tile 32
	{
		texturenorth = "CHPBLDC1";
		texturesouth = "CHPBLDC1";
		textureeast = "CHPBLDC2";
		texturewest = "CHPBLDC2";
	}
	tile 33
	{
		texturenorth = "GLASS1";
		texturesouth = "GLASS1";
		textureeast = "GLASS2";
		texturewest = "GLASS2";
	}
	tile 34
	{
		texturenorth = "BLUSKUL1";
		texturesouth = "BLUSKUL1";
		textureeast = "BLUSKUL2";
		texturewest = "BLUSKUL2";
	}
	tile 35
	{
		texturenorth = "GRYBRIK1";
		texturesouth = "GRYBRIK1";
		textureeast = "GRYBRIK2";
		texturewest = "GRYBRIK2";
	}
	tile 36
	{
		texturenorth = "BLUSWAS1";
		texturesouth = "BLUSWAS1";
		textureeast = "BLUSWAS2";
		texturewest = "BLUSWAS2";
	}
	tile 37
	{
		texturenorth = "GRYVENT1";
		texturesouth = "GRYVENT1";
		textureeast = "GRYVENT2";
		texturewest = "GRYVENT2";
	}
	tile 38
	{
		texturenorth = "BRIKODD1";
		texturesouth = "BRIKODD1";
		textureeast = "BRIKODD2";
		texturewest = "BRIKODD2";
	}
	tile 39
	{
		texturenorth = "GRYCRAK1";
		texturesouth = "GRYCRAK1";
		textureeast = "GRYCRAK2";
		texturewest = "GRYCRAK2";
	}
	tile 40
	{
		texturenorth = "BLUWALL1";
		texturesouth = "BLUWALL1";
		textureeast = "BLUWALL2";
		texturewest = "BLUWALL2";
	}
	tile 41
	{
		texturenorth = "BSTSIGN1";
		texturesouth = "BSTSIGN1";
		textureeast = "BSTSIGN2";
		texturewest = "BSTSIGN2";
	}
	tile 42
	{
		texturenorth = "MARB1_1";
		texturesouth = "MARB1_1";
		textureeast = "MARB1_2";
		texturewest = "MARB1_2";
	}
	tile 43
	{
		texturenorth = "GRYMAPS1";
		texturesouth = "GRYMAPS1";
		textureeast = "GRYMAPS2";
		texturewest = "GRYMAPS2";
	}
	tile 44
	{
		texturenorth = "BRNSTNA1";
		texturesouth = "BRNSTNA1";
		textureeast = "BRNSTNA2";
		texturewest = "BRNSTNA2";
	}
	tile 45
	{
		texturenorth = "BRNSTNB1";
		texturesouth = "BRNSTNB1";
		textureeast = "BRNSTNB2";
		texturewest = "BRNSTNB2";
	}
	tile 46
	{
		texturenorth = "MARB2_1";
		texturesouth = "MARB2_1";
		textureeast = "MARB2_2";
		texturewest = "MARB2_2";
	}
	tile 47
	{
		texturenorth = "MARB3_1";
		texturesouth = "MARB3_1";
		textureeast = "MARB3_2";
		texturewest = "MARB3_2";
	}
	tile 48
	{
		texturenorth = "PLASTER1";
		texturesouth = "PLASTER1";
		textureeast = "PLASTER2";
		texturewest = "PLASTER2";
	}
	tile 49
	{
		texturenorth = "GRYHTLR1";
		texturesouth = "GRYHTLR1";
		textureeast = "GRYHTLR2";
		texturewest = "GRYHTLR2";
	}
	tile 50
	{
		texturenorth = "DOOR1_1";
		texturesouth = "DOOR1_1";
		textureeast = "DOOR1_2";
		texturewest = "DOOR1_2";
	}
	tile 51
	{
		texturenorth = "SLOT1_1";
		texturesouth = "SLOT1_1";
		textureeast = "SLOT1_2";
		texturewest = "SLOT1_2";
	}
	tile 52
	{
		texturenorth = "DOOR2_1";
		texturesouth = "DOOR2_1";
		textureeast = "DOOR2_2";
		texturewest = "DOOR2_2";
	}
	tile 53
	{
		texturenorth = "DOOR3_1";
		texturesouth = "DOOR3_1";
		textureeast = "DOOR3_2";
		texturewest = "DOOR3_2";
	}
	tile 85
	{
		texturenorth = "ELEV1_1";
		texturesouth = "ELEV1_1";
		textureeast = "ELEV1_2";
		texturewest = "ELEV1_2";
	}
	tile 90
	{
		texturenorth = "SLOT1_1";
		texturesouth = "SLOT1_1";
		textureeast = "DOOR1_2";
		texturewest = "DOOR1_2";
		offsetvertical = true;
	}
	tile 91
	{
		texturenorth = "DOOR1_1";
		texturesouth = "DOOR1_1";
		textureeast = "SLOT1_2";
		texturewest = "SLOT1_2";
		offsethorizontal = true;
	}
	tile 92
	{
		texturenorth = "SLOT1_1";
		texturesouth = "SLOT1_1";
		textureeast = "DOOR3_2";
		texturewest = "DOOR3_2";
		offsetvertical = true;
	}
	tile 93
	{
		texturenorth = "DOOR3_1";
		texturesouth = "DOOR3_1";
		textureeast = "SLOT1_2";
		texturewest = "SLOT1_2";
		offsethorizontal = true;
	}
	tile 94
	{
		texturenorth = "SLOT1_1";
		texturesouth = "SLOT1_1";
		textureeast = "DOOR3_2";
		texturewest = "DOOR3_2";
		offsetvertical = true;
	}
	tile 95
	{
		texturenorth = "DOOR3_1";
		texturesouth = "DOOR3_1";
		textureeast = "SLOT1_2";
		texturewest = "SLOT1_2";
		offsethorizontal = true;
	}
	tile 96
	{
		texturenorth = "SLOT1_1";
		texturesouth = "SLOT1_1";
		textureeast = "DOOR3_2";
		texturewest = "DOOR3_2";
		offsetvertical = true;
	}
	tile 97
	{
		texturenorth = "DOOR3_1";
		texturesouth = "DOOR3_1";
		textureeast = "SLOT1_2";
		texturewest = "SLOT1_2";
		offsethorizontal = true;
	}
	tile 98
	{
		texturenorth = "SLOT1_1";
		texturesouth = "SLOT1_1";
		textureeast = "DOOR3_2";
		texturewest = "DOOR3_2";
		offsetvertical = true;
	}
	tile 99
	{
		texturenorth = "DOOR3_1";
		texturesouth = "DOOR3_1";
		textureeast = "SLOT1_2";
		texturewest = "SLOT1_2";
		offsethorizontal = true;
	}
	tile 100
	{
		texturenorth = "SLOT1_1";
		texturesouth = "SLOT1_1";
		textureeast = "DOOR2_2";
		texturewest = "DOOR2_2";
		offsetvertical = true;
	}
	tile 101
	{
		texturenorth = "DOOR2_1";
		texturesouth = "DOOR2_1";
		textureeast = "SLOT1_2";
		texturewest = "SLOT1_2";
		offsethorizontal = true;
	}

	modzone 106 fillzone ambush;
	modzone 107 changetrigger "Exit_Normal"
	{
		action = "Exit_Secret";
		playeruse = true;
		activatenorth = false;
		activatesouth = false;
	}

	zone 108 {}
	zone 109 {}
	zone 110 {}
	zone 111 {}
	zone 112 {}
	zone 113 {}
	zone 114 {}
	zone 115 {}
	zone 116 {}
	zone 117 {}
	zone 118 {}
	zone 119 {}
	zone 120 {}
	zone 121 {}
	zone 122 {}
	zone 123 {}
	zone 124 {}
	zone 125 {}
	zone 126 {}
	zone 127 {}
	zone 128 {}
	zone 129 {}
	zone 130 {}
	zone 131 {}
	zone 132 {}
	zone 133 {}
	zone 134 {}
	zone 135 {}
	zone 136 {}
	zone 137 {}
	zone 138 {}
	zone 139 {}
	zone 140 {}
	zone 141 {}
	zone 142 {}
	zone 143 {}
}

things
{
	trigger 98
	{
		action = "Pushwall_Move";
		arg1 = 8;
		arg2 = 2;
		arg3 = 2;
		playeruse = true;
		secret = true;
	}

	trigger 99
	{
		action = "Exit_VictorySpin";
		playercross = true;
	}

	// oldnum, class, angles, patrol, minskill
	{19,  $Player1Start,     4, 0, 0}
	{23,  Puddle,            0, 0, 0}
	{24,  GreenBarrel,       0, 0, 0}
	{25,  TableWithChairs,   0, 0, 0}
	{26,  FloorLamp,         0, 0, 0}
	{27,  Chandelier,        0, 0, 0}
	{28,  HangedMan,         0, 0, 0}
	{29,  DogFood,           0, 0, 0}
	{30,  WhitePillar,       0, 0, 0}
	{31,  GreenPlant,        0, 0, 0}
	{32,  SkeletonFlat,      0, 0, 0}
	{33,  Sink,              0, 0, 0}
	{34,  BrownPlant,        0, 0, 0}
	{35,  Vase,              0, 0, 0}
	{36,  BareTable,         0, 0, 0}
	{37,  CeilingLight,      0, 0, 0}
	{38,  KitchenStuff,      0, 0, 0}
	{39,  SuitOfArmor,       0, 0, 0}
	{40,  HangingCage,       0, 0, 0}
	{41,  SkeletonCage,      0, 0, 0}
	{42,  Bones1,            0, 0, 0}
	{43,  GoldKey,           0, 0, 0}
	{44,  SilverKey,         0, 0, 0}
	{45,  BunkBed,           0, 0, 0}
	{46,  Basket,            0, 0, 0}
	{47,  Food,              0, 0, 0}
	{48,  Medikit,           0, 0, 0}
	{49,  Clip,              0, 0, 0}
	{50,  MachineGun,        0, 0, 0}
	{51,  GatlingGunUpgrade, 0, 0, 0}
	{52,  Cross,             0, 0, 0}
	{53,  Chalice,           0, 0, 0}
	{54,  ChestofJewels,     0, 0, 0}
	{55,  Crown,             0, 0, 0}
	{56,  OneUp,             0, 0, 0}
	{57,  Gibs,              0, 0, 0}
	{58,  Barrel,            0, 0, 0}
	{59,  Well,              0, 0, 0}
	{60,  EmptyWell,         0, 0, 0}
	{61,  Blood,             0, 0, 0}
	{62,  Flag,              0, 0, 0}
	{63,  CallApogee,        0, 0, 0}
	{64,  Bones2,            0, 0, 0}
	{65,  Bones3,            0, 0, 0}
	{66,  Bones4,            0, 0, 0}
	{67,  Pots,              0, 0, 0}
	{68,  Stove,             0, 0, 0}
	{69,  Spears,            0, 0, 0}
	{70,  Vines,             0, 0, 0}
	{71,  DeadGuard,         0, 0, 0}
	{72,  Skewer,            0, 0, 0}
	{73,  TruckRear,         0, 0, 0}
	{74,  SpearOfDestiny,    0, 0, 0}
	{90,  PatrolPoint,       8, 0, 0}
	{106, Spectre,           0, HOLOWALL, 0}
	{107, AngelOfDeath,      0, HOLOWALL, 0}
	{108, Guard,             4, HOLOWALL, 1}
	{112, Guard,             4, PATHING|HOLOWALL, 1}
	{116, Officer,           4, HOLOWALL, 1}
	{120, Officer,           4, PATHING|HOLOWALL, 1}
	{124, DeadGuard,         0, HOLOWALL, 0}
	{125, Trans,             0, HOLOWALL, 0}
	{126, WolfensteinSS,     4, HOLOWALL, 1}
	{130, WolfensteinSS,     4, PATHING|HOLOWALL, 1}
	{134, Dog,               4, HOLOWALL, 1}
	{138, Dog,               4, PATHING|HOLOWALL, 1}
	{142, UberMutant,        0, HOLOWALL, 0}
	{143, Wilhelm,           0, HOLOWALL, 0}
	{144, Guard,             4, HOLOWALL, 2}
	{148, Guard,             4, PATHING|HOLOWALL, 2}
	{152, Officer,           4, HOLOWALL, 2}
	{156, Officer,           4, PATHING|HOLOWALL, 2}
	{160, FakeHitler,        0, HOLOWALL, 0}
	{161, DeathKnight,       0, HOLOWALL, 0}
	{162, WolfensteinSS,     4, HOLOWALL, 2}
	{166, WolfensteinSS,     4, PATHING|HOLOWALL, 2}
	{170, Dog,               4, HOLOWALL, 2}
	{174, Dog,               4, PATHING|HOLOWALL, 2}
	{178, MechaHitler,       0, HOLOWALL, 0}
	{179, FatFace,           0, HOLOWALL, 0}
	{180, Guard,             4, HOLOWALL, 3}
	{184, Guard,             4, PATHING|HOLOWALL, 3}
	{188, Officer,           4, HOLOWALL, 3}
	{192, Officer,           4, PATHING|HOLOWALL, 3}
	{196, Schabbs,           0, HOLOWALL, 0}
	{197, Gretel,            0, HOLOWALL, 0}
	{198, WolfensteinSS,     4, HOLOWALL, 3}
	{202, WolfensteinSS,     4, PATHING|HOLOWALL, 3}
	{206, Dog,               4, HOLOWALL, 3}
	{210, Dog,               4, PATHING|HOLOWALL, 3}
	{214, Hans,              0, HOLOWALL, 0}
	{215, Gift,              0, HOLOWALL, 0}
	{216, Mutant,            4, HOLOWALL, 1}
	{220, Mutant,            4, PATHING|HOLOWALL, 1}
	{224, Blinky,            0, HOLOWALL, 0}
	{225, Clyde,             0, HOLOWALL, 0}
	{226, Pinky,             0, HOLOWALL, 0}
	{227, Inky,              0, HOLOWALL, 0}
	{234, Mutant,            4, HOLOWALL, 2}
	{238, Mutant,            4, PATHING|HOLOWALL, 2}
	{252, Mutant,            4, HOLOWALL, 3}
	{256, Mutant,            4, PATHING|HOLOWALL, 3}
}
