tiles
{
	trigger 21
	{
		action = 3;
		playeruse = true;
		activatenorth = false;
		activatesouth = false;
	}
	trigger 90
	{
		action = 1;
		arg1 = 16;
		arg2 = 300;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activatenorth = false;
		activatesouth = false;
	}
	trigger 91
	{
		action = 1;
		arg1 = 16;
		arg2 = 300;
		arg4 = 1;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activateeast = false;
		activatewest = false;
	}
	trigger 92
	{
		action = 1;
		arg1 = 16;
		arg2 = 300;
		arg3 = 1;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activatenorth = false;
		activatesouth = false;
	}
	trigger 93
	{
		action = 1;
		arg1 = 16;
		arg2 = 300;
		arg3 = 1;
		arg4 = 1;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activateeast = false;
		activatewest = false;
	}
	trigger 94
	{
		action = 1;
		arg1 = 16;
		arg2 = 300;
		arg3 = 2;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activatenorth = false;
		activatesouth = false;
	}
	trigger 95
	{
		action = 1;
		arg1 = 16;
		arg2 = 300;
		arg3 = 2;
		arg4 = 1;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activateeast = false;
		activatewest = false;
	}
	trigger 96
	{
		action = 1;
		arg1 = 16;
		arg2 = 300;
		arg3 = 3;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activatenorth = false;
		activatesouth = false;
	}
	trigger 97
	{
		action = 1;
		arg1 = 16;
		arg2 = 300;
		arg3 = 3;
		arg4 = 1;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activateeast = false;
		activatewest = false;
	}
	trigger 98
	{
		action = 1;
		arg1 = 16;
		arg2 = 300;
		arg3 = 4;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activatenorth = false;
		activatesouth = false;
	}
	trigger 99
	{
		action = 1;
		arg1 = 16;
		arg2 = 300;
		arg3 = 4;
		arg4 = 1;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activateeast = false;
		activatewest = false;
	}
	trigger 100
	{
		action = 1;
		arg1 = 16;
		arg2 = 300;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activatenorth = false;
		activatesouth = false;
	}
	trigger 101
	{
		action = 1;
		arg1 = 16;
		arg2 = 300;
		arg4 = 1;
		playeruse = true;
		monsteruse = true;
		repeatable = true;
		activateeast = false;
		activatewest = false;
	}

	tile 1
	{
		texturenorth = "VOLROCK1";
		texturesouth = "VOLROCK1";
		textureeast = "VOLROCK2";
		texturewest = "VOLROCK2";
	}
	tile 2
	{
		texturenorth = "BLUTILE1";
		texturesouth = "BLUTILE1";
		textureeast = "BLUTILE2";
		texturewest = "BLUTILE2";
	}
	tile 3
	{
		texturenorth = "BLULITE1";
		texturesouth = "BLULITE1";
		textureeast = "BLULITE2";
		texturewest = "BLULITE2";
	}
	tile 4
	{
		texturenorth = "BLSTEEL1";
		texturesouth = "BLSTEEL1";
		textureeast = "BLSTEEL2";
		texturewest = "BLSTEEL2";
	}
	tile 5
	{
		texturenorth = "BLSTPIP1";
		texturesouth = "BLSTPIP1";
		textureeast = "BLSTPIP2";
		texturewest = "BLSTPIP2";
	}
	tile 6
	{
		texturenorth = "BLSTPEN1";
		texturesouth = "BLSTPEN1";
		textureeast = "BLSTPEN2";
		texturewest = "BLSTPEN2";
	}
	tile 7
	{
		texturenorth = "BLSTLGT1";
		texturesouth = "BLSTLGT1";
		textureeast = "BLSTLGT2";
		texturewest = "BLSTLGT2";
	}
	tile 8
	{
		texturenorth = "LITWALL1";
		texturesouth = "LITWALL1";
		textureeast = "LITWALL2";
		texturewest = "LITWALL2";
	}
	tile 9
	{
		texturenorth = "LITHTLR1";
		texturesouth = "LITHTLR1";
		textureeast = "LITHTLR2";
		texturewest = "LITHTLR2";
	}
	tile 10
	{
		texturenorth = "GRYSWAS1";
		texturesouth = "GRYSWAS1";
		textureeast = "GRYSWAS2";
		texturewest = "GRYSWAS2";
	}
	tile 11
	{
		texturenorth = "GRYTILE1";
		texturesouth = "GRYTILE1";
		textureeast = "GRYTILE2";
		texturewest = "GRYTILE2";
	}
	tile 12
	{
		texturenorth = "LITSTEL1";
		texturesouth = "LITSTEL1";
		textureeast = "LITSTEL2";
		texturewest = "LITSTEL2";
	}
	tile 13
	{
		texturenorth = "FAKEDRB1";
		texturesouth = "FAKEDRB1";
		textureeast = "FAKEDRB2";
		texturewest = "FAKEDRB2";
	}
	tile 14
	{
		texturenorth = "LITSTON1";
		texturesouth = "LITSTON1";
		textureeast = "LITSTON2";
		texturewest = "LITSTON2";
	}
	tile 15
	{
		texturenorth = "YELWALL1";
		texturesouth = "YELWALL1";
		textureeast = "YELWALL2";
		texturewest = "YELWALL2";
	}
	tile 16
	{
		texturenorth = "WHITPNL1";
		texturesouth = "WHITPNL1";
		textureeast = "WHITPNL2";
		texturewest = "WHITPNL2";
	}
	tile 17
	{
		texturenorth = "WHITCTR1";
		texturesouth = "WHITCTR1";
		textureeast = "WHITCTR2";
		texturewest = "WHITCTR2";
	}
	tile 18
	{
		texturenorth = "WHITSGN1";
		texturesouth = "WHITSGN1";
		textureeast = "WHITSGN2";
		texturewest = "WHITSGN2";
	}
	tile 19
	{
		texturenorth = "GLASSB1";
		texturesouth = "GLASSB1";
		textureeast = "GLASSB2";
		texturewest = "GLASSB2";
	}
	tile 20
	{
		texturenorth = "REDPANL1";
		texturesouth = "REDPANL1";
		textureeast = "REDPANL2";
		texturewest = "REDPANL2";
	}
	tile 21
	{
		texturenorth = "ELEV4_1";
		texturesouth = "ELEV4_1";
		textureeast = "ELEV4_2";
		texturewest = "ELEV4_2";
	}
	tile 22
	{
		texturenorth = "ELEV5_1";
		texturesouth = "ELEV5_1";
		textureeast = "ELEV5_2";
		texturewest = "ELEV5_2";
	}
	tile 23
	{
		texturenorth = "REDCTRL1";
		texturesouth = "REDCTRL1";
		textureeast = "REDCTRL2";
		texturewest = "REDCTRL2";
	}
	tile 24
	{
		texturenorth = "BBRICK1";
		texturesouth = "BBRICK1";
		textureeast = "BBRICK2";
		texturewest = "BBRICK2";
	}
	tile 25
	{
		texturenorth = "BBRSIGN1";
		texturesouth = "BBRSIGN1";
		textureeast = "BBRSIGN2";
		texturewest = "BBRSIGN2";
	}
	tile 26
	{
		texturenorth = "BBRCELA1";
		texturesouth = "BBRCELA1";
		textureeast = "BBRCELA2";
		texturewest = "BBRCELA2";
	}
	tile 27
	{
		texturenorth = "BBRCELB1";
		texturesouth = "BBRCELB1";
		textureeast = "BBRCELB2";
		texturewest = "BBRCELB2";
	}
	tile 28
	{
		texturenorth = "BLUSIGN1";
		texturesouth = "BLUSIGN1";
		textureeast = "BLUSIGN2";
		texturewest = "BLUSIGN2";
	}
	tile 29
	{
		texturenorth = "BLUWALB1";
		texturesouth = "BLUWALB1";
		textureeast = "BLUWALB2";
		texturewest = "BLUWALB2";
	}
	tile 30
	{
		texturenorth = "BLUSKLB1";
		texturesouth = "BLUSKLB1";
		textureeast = "BLUSKLB2";
		texturewest = "BLUSKLB2";
	}
	tile 31
	{
		texturenorth = "BLUSWSB1";
		texturesouth = "BLUSWSB1";
		textureeast = "BLUSWSB2";
		texturewest = "BLUSWSB2";
	}
	tile 32
	{
		texturenorth = "GRYROCK1";
		texturesouth = "GRYROCK1";
		textureeast = "GRYROCK2";
		texturewest = "GRYROCK2";
	}
	tile 33
	{
		texturenorth = "GRYRSWS1";
		texturesouth = "GRYRSWS1";
		textureeast = "GRYRSWS2";
		texturewest = "GRYRSWS2";
	}
	tile 34
	{
		texturenorth = "GRYBUMP1";
		texturesouth = "GRYBUMP1";
		textureeast = "GRYBUMP2";
		texturewest = "GRYBUMP2";
	}
	tile 35
	{
		texturenorth = "GRYRPIC1";
		texturesouth = "GRYRPIC1";
		textureeast = "GRYRPIC2";
		texturewest = "GRYRPIC2";
	}
	tile 36
	{
		texturenorth = "GSTWALL1";
		texturesouth = "GSTWALL1";
		textureeast = "GSTWALL2";
		texturewest = "GSTWALL2";
	}
	tile 37
	{
		texturenorth = "GRYRSWB1";
		texturesouth = "GRYRSWB1";
		textureeast = "GRYRSWB2";
		texturewest = "GRYRSWB2";
	}
	tile 38
	{
		texturenorth = "GBRICK1";
		texturesouth = "GBRICK1";
		textureeast = "GBRICK2";
		texturewest = "GBRICK2";
	}
	tile 39
	{
		texturenorth = "GBRCRAK1";
		texturesouth = "GBRCRAK1";
		textureeast = "GBRCRAK2";
		texturewest = "GBRCRAK2";
	}
	tile 40
	{
		texturenorth = "GBRPIC1";
		texturesouth = "GBRPIC1";
		textureeast = "GBRPIC2";
		texturewest = "GBRPIC2";
	}
	tile 41
	{
		texturenorth = "GBRHITR1";
		texturesouth = "GBRHITR1";
		textureeast = "GBRHITR2";
		texturewest = "GBRHITR2";
	}
	tile 42
	{
		texturenorth = "GBRVENT1";
		texturesouth = "GBRVENT1";
		textureeast = "GBRVENT2";
		texturewest = "GBRVENT2";
	}
	tile 43
	{
		texturenorth = "GRYREGL1";
		texturesouth = "GRYREGL1";
		textureeast = "GRYREGL2";
		texturewest = "GRYREGL2";
	}
	tile 44
	{
		texturenorth = "RFBRICK1";
		texturesouth = "RFBRICK1";
		textureeast = "RFBRICK2";
		texturewest = "RFBRICK2";
	}
	tile 45
	{
		texturenorth = "RFBSWAS1";
		texturesouth = "RFBSWAS1";
		textureeast = "RFBSWAS2";
		texturewest = "RFBSWAS2";
	}
	tile 46
	{
		texturenorth = "RFBEAGL1";
		texturesouth = "RFBEAGL1";
		textureeast = "RFBEAGL2";
		texturewest = "RFBEAGL2";
	}
	tile 47
	{
		texturenorth = "GRLITWL1";
		texturesouth = "GRLITWL1";
		textureeast = "GRLITWL2";
		texturewest = "GRLITWL2";
	}
	tile 48
	{
		texturenorth = "RFBTRGT1";
		texturesouth = "RFBTRGT1";
		textureeast = "RFBTRGT2";
		texturewest = "RFBTRGT2";
	}
	tile 49
	{
		texturenorth = "SEWER1";
		texturesouth = "SEWER1";
		textureeast = "SEWER2";
		texturewest = "SEWER2";
	}
	tile 50
	{
		texturenorth = "GMARBL1";
		texturesouth = "GMARBL1";
		textureeast = "GMARBL2";
		texturewest = "GMARBL2";
	}
	tile 51
	{
		texturenorth = "HELLWLB1";
		texturesouth = "HELLWLB1";
		textureeast = "HELLWLB2";
		texturewest = "HELLWLB2";
	}
	tile 52
	{
		texturenorth = "GBCROSS1";
		texturesouth = "GBCROSS1";
		textureeast = "GBCROSS2";
		texturewest = "GBCROSS2";
	}
	tile 53
	{
		texturenorth = "SEWER1";
		texturesouth = "SEWER1";
		textureeast = "SEWER2";
		texturewest = "SEWER2";
	}
	tile 54
	{
		texturenorth = "GSTSGNB1";
		texturesouth = "GSTSGNB1";
		textureeast = "GSTSGNB2";
		texturewest = "GSTSGNB2";
	}
	tile 55
	{
		texturenorth = "LITGPNL1";
		texturesouth = "LITGPNL1";
		textureeast = "LITGPNL2";
		texturewest = "LITGPNL2";
	}
	tile 56
	{
		texturenorth = "HELLWLC1";
		texturesouth = "HELLWLC1";
		textureeast = "HELLWLC2";
		texturewest = "HELLWLC2";
	}
	tile 57
	{
		texturenorth = "DSTEELA1";
		texturesouth = "DSTEELA1";
		textureeast = "DSTEELA2";
		texturewest = "DSTEELA2";
	}
	tile 58
	{
		texturenorth = "DSTSIGN1";
		texturesouth = "DSTSIGN1";
		textureeast = "DSTSIGN2";
		texturewest = "DSTSIGN2";
	}
	tile 59
	{
		texturenorth = "GRYPNL1";
		texturesouth = "GRYPNL1";
		textureeast = "GRYPNL2";
		texturewest = "GRYPNL2";
	}
	tile 60
	{
		texturenorth = "ELEV6_1";
		texturesouth = "ELEV6_1";
		textureeast = "ELEV6_2";
		texturewest = "ELEV6_2";
	}
	tile 61
	{
		texturenorth = "PURTILE1";
		texturesouth = "PURTILE1";
		textureeast = "PURTILE2";
		texturewest = "PURTILE2";
	}
	tile 62
	{
		texturenorth = "BVLROCK1";
		texturesouth = "BVLROCK1";
		textureeast = "BVLROCK2";
		texturewest = "BVLROCK2";
	}
	tile 63
	{
		texturenorth = "LITBSTN1";
		texturesouth = "LITBSTN1";
		textureeast = "LITBSTN2";
		texturewest = "LITBSTN2";
	}
	tile 90
	{
		texturenorth = "SLOT2_1";
		texturesouth = "SLOT2_1";
		textureeast = "DOOR4_2";
		texturewest = "DOOR4_2";
		offsetvertical = true;
	}
	tile 91
	{
		texturenorth = "DOOR4_1";
		texturesouth = "DOOR4_1";
		textureeast = "SLOT2_2";
		texturewest = "SLOT2_2";
		offsethorizontal = true;
	}
	tile 92
	{
		texturenorth = "SLOT2_1";
		texturesouth = "SLOT2_1";
		textureeast = "DOOR6_2";
		texturewest = "DOOR6_2";
		offsetvertical = true;
	}
	tile 93
	{
		texturenorth = "DOOR6_1";
		texturesouth = "DOOR6_1";
		textureeast = "SLOT2_2";
		texturewest = "SLOT2_2";
		offsethorizontal = true;
	}
	tile 94
	{
		texturenorth = "SLOT2_1";
		texturesouth = "SLOT2_1";
		textureeast = "DOOR6_2";
		texturewest = "DOOR6_2";
		offsetvertical = true;
	}
	tile 95
	{
		texturenorth = "DOOR6_1";
		texturesouth = "DOOR6_1";
		textureeast = "SLOT2_2";
		texturewest = "SLOT2_2";
		offsethorizontal = true;
	}
	tile 96
	{
		texturenorth = "SLOT2_1";
		texturesouth = "SLOT2_1";
		textureeast = "DOOR6_2";
		texturewest = "DOOR6_2";
		offsetvertical = true;
	}
	tile 97
	{
		texturenorth = "DOOR6_1";
		texturesouth = "DOOR6_1";
		textureeast = "SLOT2_2";
		texturewest = "SLOT2_2";
		offsethorizontal = true;
	}
	tile 98
	{
		texturenorth = "SLOT2_1";
		texturesouth = "SLOT2_1";
		textureeast = "DOOR6_2";
		texturewest = "DOOR6_2";
		offsetvertical = true;
	}
	tile 99
	{
		texturenorth = "DOOR6_1";
		texturesouth = "DOOR6_1";
		textureeast = "SLOT2_2";
		texturewest = "SLOT2_2";
		offsethorizontal = true;
	}
	tile 100
	{
		texturenorth = "SLOT2_1";
		texturesouth = "SLOT2_1";
		textureeast = "DOOR5_2";
		texturewest = "DOOR5_2";
		offsetvertical = true;
	}
	tile 101
	{
		texturenorth = "DOOR5_1";
		texturesouth = "DOOR5_1";
		textureeast = "SLOT2_2";
		texturewest = "SLOT2_2";
		offsethorizontal = true;
	}

	modzone 106 fillzone ambush;
	modzone 107 changetrigger 3
	{
		action = 4;
		playeruse = true;
		activatenorth = false;
		activatesouth = false;
	}

	zone 108 {}
	zone 109 {}
	zone 110 {}
	zone 111 {}
	zone 112 {}
	zone 113 {}
	zone 114 {}
	zone 115 {}
	zone 116 {}
	zone 117 {}
	zone 118 {}
	zone 119 {}
	zone 120 {}
	zone 121 {}
	zone 122 {}
	zone 123 {}
	zone 124 {}
	zone 125 {}
	zone 126 {}
	zone 127 {}
	zone 128 {}
	zone 129 {}
	zone 130 {}
	zone 131 {}
	zone 132 {}
	zone 133 {}
	zone 134 {}
	zone 135 {}
	zone 136 {}
	zone 137 {}
	zone 138 {}
	zone 139 {}
	zone 140 {}
	zone 141 {}
	zone 142 {}
	zone 143 {}
}

things
{
	trigger 98
	{
		action = 2;
		arg1 = 8;
		arg2 = 2;
		arg3 = 2;
		playeruse = true;
		secret = true;
	}

	trigger 99
	{
		action = 6;
		playercross = true;
	}

	// oldnum, newnum, angles, patrol, minskill
	{19,	1,	4,	0,	0}
	{23,	105,0,	0,	0}
	{24,	106,0,	0,	0}
	{25,	107,0,	0,	0}
	{26,	108,0,	0,	0}
	{27,	109,0,	0,	0}
	{28,	110,0,	0,	0}
	{29,	111,0,	0,	0}
	{30,	112,0,	0,	0}
	{31,	113,0,	0,	0}
	{32,	114,0,	0,	0}
	{33,	150,0,	0,	0}
	{34,	115,0,	0,	0}
	{35,	116,0,	0,	0}
	{36,	117,0,	0,	0}
	{37,	118,0,	0,	0}
	{38,	119,0,	0,	0}
	{39,	120,0,	0,	0}
	{40,	121,0,	0,	0}
	{41,	122,0,	0,	0}
	{42,	123,0,	0,	0}
	{43,	154,0,	0,	0}
	{44,	155,0,	0,	0}
	{45,	124,0,	0,	0}
	{46,	125,0,	0,	0}
	{47,	142,0,	0,	0}
	{48,	143,0,	0,	0}
	{49,	139,0,	0,	0}
	{50,	141,0,	0,	0}
	{51,	156,0,	0,	0}
	{52,	146,0,	0,	0}
	{53,	147,0,	0,	0}
	{54,	148,0,	0,	0}
	{55,	149,0,	0,	0}
	{56,	144,0,	0,	0}
	{57,	126,0,	0,	0}
	{58,	151,0,	0,	0}
	{59,	152,0,	0,	0}
	{60,	153,0,	0,	0}
	{61,	145,0,	0,	0}
	{62,	127,0,	0,	0}
	{63,	128,0,	0,	0}
	{64,	129,0,	0,	0}
	{65,	130,0,	0,	0}
	{66,	131,0,	0,	0}
	{67,	132,0,	0,	0}
	{68,	133,0,	0,	0}
	{69,	134,0,	0,	0}
	{70,	135,0,	0,	0}
	{71,	136,0,	0,	0}
	{72,	140,0,	0,	0}
	{73,	137,0,	0,	0}
	{74,	138,0,	0,	0}
	{90,	10,	8,	0,	0}
	{106,	104,0,	HOLOWALL,	0}
	{107,	103,0,	HOLOWALL,	0}
	{108,	93,	4,	HOLOWALL,	1}
	{112,	93,	4,	PATHING|HOLOWALL,	1}
	{116,	97,	4,	HOLOWALL,	1}
	{120,	97,	4,	PATHING|HOLOWALL,	1}
	{124,	98,	0,	HOLOWALL,	0}
	{125,	99,	0,	HOLOWALL,	0}
	{126,	94,	4,	HOLOWALL,	1}
	{130,	94,	4,	PATHING|HOLOWALL,	1}
	{134,	95,	4,	HOLOWALL,	1}
	{138,	95,	4,	PATHING|HOLOWALL,	1}
	{142,	101,0,	HOLOWALL,	0}
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	{152,	97,	4,	HOLOWALL,	2}
	{156,	97,	4,	PATHING|HOLOWALL,	2}
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	{184,	93,	4,	PATHING|HOLOWALL,	3}
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	{252,	96,	4,	HOLOWALL,	3}
	{256,	96,	4,	PATHING|HOLOWALL,	3}
}
