Tech
    name = "SHP_BIOTERM"
    description = "SHP_BIOTERM_DESC"
    short_description = "SHIP_PART_UNLOCK_SHORT_DESC"
    category = "SHIP_WEAPONS_CATEGORY"
    researchcost = 500 * [[TECH_COST_MULTIPLIER]]
    researchturns = 5
    tags = [ "PEDIA_BOMBARD_WEAPON_TECHS" ]
    prerequisites = [
        "SHP_DEATH_SPORE"
        "GRO_BIOTERROR"
    ]
    unlock = Item type = ShipPart name = "SP_BIOTERM"
    graphic = "icons/ship_parts/bioterm.png"

#include "/scripting/common/base_prod.macros"
